Full notes
Full IRON-PLUNDER update
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Repeated intro
Hello everyone, we've just released a new MAJOR UPDATE for the demo! This one makes a few big changes to the game that help it play better and feel fairer, changes follow:
What changed
- Gameplay
- Maps
- UI and audio
IRON-PLUNDER changes
New, OVERHAULED life and singularity system
Collecting the large blue Full Restore Skulls will now add extra lives and singularities to your reserve! Play aggressively with slow motion in pinch situations to keep your lives, or protect your singularities for an easier time with the end boss - the choice is up to you.
Adjustments to level layouts
In particular, the first stage 'Skull Perch' has been tweaked for a gentler difficulty curve - including a brand new full restore skull in the middle. Many encounters have been either adjusted or replaced.
The second stage 'Crab Perch' has also been changed - extra Full Restores, adjusted encounters, and additional weapon/health pickups across the level! For a smoother time, try and save your singularities for some of the large battlefield sections.
Extra pickups have been added to the levels as well - such as the small Blue Skull"medkits" that now drop when certain enemies are destroyed.
Clearer tutorial
Now informs players how full restore skulls work among other small tweaks.
Further adjustments to audio levels
Particle effect improvements
Several other bugfixes and changes
A big thank you to everyone who has played the demo, submitted feedback, or otherwise enjoyed the game so far! Even if you've already played through the stages - a lot has changed, please give them a go and tell us your thoughts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
