Did some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby Lobby: "Change character" button to switch
Full notes
Full Iron Legacy update
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What changed
0 fixes1 addition3 changes0 removals
Server
UI and audio
addedDid some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby
changedLobby: "Change character" button to switch character before the game starts
changedConnecting screen: Cancel button + ESC to abort connection
changedAnd I had to disable the Steam host option in multiplayer, where you could invite your Steam friends directly into the game. unfortunatelly there are some issues with this type of connection that are causing high latency spikes + delayed hero movements from the client perspective. I will try to fix those issues as I prefer using the Steam host function instead of the direct IP of the host (but not right now :D) Stay tuned for more news :) I have a lot of plans with this game :) See you later :)
Iron Legacy changes
addedDid some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby
changedLobby: "Change character" button to switch character before the game starts
changedConnecting screen: Cancel button + ESC to abort connection
changedAnd I had to disable the Steam host option in multiplayer, where you could invite your Steam friends directly into the game. unfortunatelly there are some issues with this type of connection that are causing high latency spikes + delayed hero movements from the client perspective. I will try to fix those issues as I prefer using the Steam host function instead of the direct IP of the host (but not right now :D) Stay tuned for more news :) I have a lot of plans with this game :) See you later :)
Did some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby
Lobby: "Change character" button to switch character before the game starts
Steam invite: invited player now sees "Connecting..." then lobby (was: MAIN with host/join buttons)
Connecting screen: Cancel button + ESC to abort connection
Invite feedback: "Invite sent to X!" shown for 3s when the host invites a friend
And I had to disable the Steam host option in multiplayer, where you could invite your Steam friends directly into the game. unfortunatelly there are some issues with this type of connection that are causing high latency spikes + delayed hero movements from the client perspective. I will try to fix those issues as I prefer using the Steam host function instead of the direct IP of the host (but not right now :D) Stay tuned for more news :) I have a lot of plans with this game :) See you later :)