HomeGamesUpdatesPricingMethodology
Steam News9 August 20196y ago

Devblog: Back from vacation!

The whole team has now returned from well earned summer vacation and all ready to rumble again!

Full notes

Full Iron Danger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Server
  • Balance
addedCOMMUNITY REWARDSOur opinion has always been that the road to success is built together with our community, and therefore we had special reward program running at our Discord server. Some of the main rewards that we had were to get your own look-a-like NPC to the game. Even though it is very early WIP, we can now proudly show you that we have really started the work with one of our lucky community member’s reward. In future he will be able to dive into game and slay bandit boss that looks very much like him! Here you can see sneak peek on early phase of workflow. Just looking the shapes from photo and starting to carve in the real facial features to suit the overall game visuals. https://youtu.be/lhM0gtfrJfQ You are most than welcome to join us at Discord . Even though we currently have no open community rewards program going on, we are really interested to have chat of all of you! And you never know if something still comes up when we get closer to release!
changedPRESENTATIONSWe are such a strange creatures that we rarely stay out of our work, even during the vacation. There were some nice events this summer, where we were invited to talk about Iron Danger and of course we went. First event was Illusion 2019 at Joensuu, where Sami and HP went to discuss about development experiences and learnings of developing something such unique as Iron Danger is. It was really nice event with good atmosphere! In the beginning of August, HP had interview type Q&A session at Assembly 2019 ArtTech seminar. That session is also available in depths of interwebs, so if you are eager to learn something more about Iron Danger and us, jump in to take a look! https://youtu.be/32ZOy0opAQs

Iron Danger changes

addedOur opinion has always been that the road to success is built together with our community, and therefore we had special reward program running at our Discord server. Some of the main rewards that we had were to get your own look-a-like NPC to the game. Even though it is very early WIP, we can now proudly show you that we have really started the work with one of our lucky community member’s reward. In future he will be able to dive into game and slay bandit boss that looks very much like him! Here you can see sneak peek on early phase of workflow. Just looking the shapes from photo and starting to carve in the real facial features to suit the overall game visuals. https://youtu.be/lhM0gtfrJfQ You are most than welcome to join us at Discord . Even though we currently have no open community rewards program going on, we are really interested to have chat of all of you! And you never know if something still comes up when we get closer to release!
changedWe are such a strange creatures that we rarely stay out of our work, even during the vacation. There were some nice events this summer, where we were invited to talk about Iron Danger and of course we went. First event was Illusion 2019 at Joensuu, where Sami and HP went to discuss about development experiences and learnings of developing something such unique as Iron Danger is. It was really nice event with good atmosphere! In the beginning of August, HP had interview type Q&A session at Assembly 2019 ArtTech seminar. That session is also available in depths of interwebs, so if you are eager to learn something more about Iron Danger and us, jump in to take a look! https://youtu.be/32ZOy0opAQs

The whole team has now returned from well earned summer vacation and all ready to rumble again! The focus has been quite a lot in some play-through testing, to ensure that all the things are working together as we want to. So, in practice it means playing the game by ourselves (lucky us!). However, here are some of the things that are in-progress and has happened during the vacation.

COMMUNITY REWARDS

Our opinion has always been that the road to success is built together with our community, and therefore we had special reward program running at our Discord server. Some of the main rewards that we had were to get your own look-a-like NPC to the game. Even though it is very early WIP, we can now proudly show you that we have really started the work with one of our lucky community member’s reward. In future he will be able to dive into game and slay bandit boss that looks very much like him! Here you can see sneak peek on early phase of workflow. Just looking the shapes from photo and starting to carve in the real facial features to suit the overall game visuals. https://youtu.be/lhM0gtfrJfQ You are most than welcome to join us at Discord. Even though we currently have no open community rewards program going on, we are really interested to have chat of all of you! And you never know if something still comes up when we get closer to release!

PRESENTATIONS

We are such a strange creatures that we rarely stay out of our work, even during the vacation. There were some nice events this summer, where we were invited to talk about Iron Danger and of course we went. First event was Illusion 2019 at Joensuu, where Sami and HP went to discuss about development experiences and learnings of developing something such unique as Iron Danger is. It was really nice event with good atmosphere! In the beginning of August, HP had interview type Q&A session at Assembly 2019 ArtTech seminar. That session is also available in depths of interwebs, so if you are eager to learn something more about Iron Danger and us, jump in to take a look! https://youtu.be/32ZOy0opAQs

Source

Steam News / 9 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.