In this update3
Full notes
Full Iron and Lead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
Iron and Lead changes
Greetings gunners,
We have a lot of little changes and a few bigger ones with this update. The full changelog will be at the bottom of this post for those who would like to see all that's changed.
News Article Overhaul
The biggest change we wanted to share is that we decided to bring the narrative of the world into greater focus. To do so, we have drawn a greater focus on the newspaper, and the articles therein contained. Now, when you clear an area of hostiles, you will be greeted with an article from one of the news correspondents writing on the events impacting the city of Harland. To allow you to have a fuller picture of the story, we have also added a newsroom to the title screen for you to reference back to articles discovered on your tours in the trenches.
To make room for the article system, we have also removed the scoring system and all UI elements relating to it.
Until next time! - Polearm Team
Changelog:
Overhauled the Newspaper system
Removed Scoreboard from the title screen
Created News Room screen on the title menu
Removed all score systems
Redesigned the HUD
Redesigned title screen menus
Added new model for flying squad leader
Added new model for flying medic
Added a new model for the supply carrier
Added a hit vignette to the windows
Added VFX to the shield squids to indicate where squids are getting their shields from
Redesigned the particles used to indicate when a squid is buffed, they should be more readable now
Updated the firing VFX for several weapons
Added radio static VFX to the radio in the cockpit
Added Healthbars to the chapter boss
Added damage numbers to display when hitting a target
Added controller rumble
Added menu navigation sound effects
Rebalanced all weapons
Added 'Are you sure?' screens before quitting a run and exiting the game
Fixed some issues where the chaingun would stop firing
Fixed an issue where exploders would get lost
Source
Changelog.gg summarizes and formats this update. How we read updates.
