Iridescent
Steam News 14 March 20262mo ago

Patch 14-03-2026

Many fixes to small things and one major fix. Many typos have been fixed but probably not all of them yet. Like always, I can't english. The bug where your weapon disappear when dashing through a screen transition has b…

Update log

Full Iridescent update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
fixedMany typos have been fixed but probably not all of them yet. Like always, I can't english.
fixedThe bug where your weapon disappear when dashing through a screen transition has been fixed.
changedRat mini-game doesn't crash the game if you switch back to Kruk
changedThe hitbox on the ladder in Woliera has been increased so you always hit it.
changedThe dolls don't show their battle UI when non-hostile
fixedI have asked the ghost haunting the Fools mines elevator to kindly f off but he refused. So I build a new one from scratch and left the old one to be haunted. I did see he wanted to move into the new one but I told his ectoplasmic ass to scram. It should all work now but there is also a chance a new ghost appears. I tried to break that room in every way I have seen up till this point and I couldn't do it so I assume it's fixed. If it's not then I'll go back to the drawing board.

Many fixes to small things and one major fix.

  • Many typos have been fixed but probably not all of them yet. Like always, I can't english.

  • The bug where your weapon disappear when dashing through a screen transition has been fixed.

  • Fortune has a safety net if you get unlucky many times in a row

  • Sounds should keep playing when you are attacking the orb

  • Rat mini-game doesn't crash the game if you switch back to Kruk

  • The hitbox on the ladder in Woliera has been increased so you always hit it.

  • The dolls don't show their battle UI when non-hostile

  • You can't nope out of the Sroka fight anymore by taking the ladder

  • Being able to beat the Nobles dead body after the boss fight is now a feature

  • I have asked the ghost haunting the Fools mines elevator to kindly f off but he refused. So I build a new one from scratch and left the old one to be haunted. I did see he wanted to move into the new one but I told his ectoplasmic ass to scram. It should all work now but there is also a chance a new ghost appears. I tried to break that room in every way I have seen up till this point and I couldn't do it so I assume it's fixed. If it's not then I'll go back to the drawing board.

  • Still trying to find out why the boulder in the first dungeon sometimes needs you to re-enter the room to work. I added some possible fixes but it is once again a bug that I can't recreate easily to find the right conditions for why it messes up.

Source

Steam News / 14 March 2026

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