Update log
Full Iridescent update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
Many small patches. Players are finding small bugs or weird things and I am here to fix them!
The door in the Corrupt Nobles Hideout doesn't magically go down sometimes.
The elevator in the fools mines has some extra checks to make sure it doesnt break (no promises it wont, that thing is cursed)
The "Catapult" before Sroka dissappears after being fired now
Small visual touch ups
I am also thinking about removing the blocking blocks from Sroka's lab after you do that dungeon just to make getting the collectables less of a pain. It doesn't feel in the spirit of things but all it is adding is tedium rather than challange.
Source
