iRacing
Steam News 15 September 20258mo ago

2025 Season 4 Patch 1 [2025.09.12.01]

This Patch contains some updates and fixes for the 2025 Season 4 Release. You can find the Release Notes for this Patch below, or on the iRacing Forums here: https://forums.iracing.com/discussion/85557/2025-season-4-pat…

Update log

Full iRacing update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes2 additions5 changes0 removals
  • Events
  • UI and audio
  • Store
  • Balance
  • Fixes
  • Gameplay
changedThis Patch contains some updates and fixes for the 2025 Season 4 Release.
changedhttps://forums.iracing.com/discussion/85557/2025-season-4-patch-1-release-notes-2025-09-12-01
fixedUser InterfaceGENERAL: Fixed an issue where some values had excessive decimal precision. Fixed an issue where spin controls were lacking feedback when selected. Fixed stutter when race flags are shown for the first time. Added VR screen space controls to the Options menu. Fixed a FOV calculator bug that mixed up imperial/metric units, causing the FOV to come out wrong.
fixedUser InterfaceSESSION SCREEN: Added a gradient behind the steering wheel in the Session Screen to improve contrast. Fixed an issue where multiple items in the top bar of the Session Screen were not center-aligned. Fixed an issue where the driver select dropdown would not update when new drivers entered the session. Fixed an issue with the radar not keeping a square aspect ratio.
fixedUser InterfaceDRIVE SCREEN: In the F1 box, moved the real-time clock from the header space to the bottom row, and added a Sim-time clock alongside it. The F2 and F3 boxes have been adjusted to no longer require a scrollbar. Fixed an issue with the positioning of black box controls after moving them and then transitioning to another screen, or closing the Sim. Larger size options have been added for Virtual Mirror and the Delta Bar. Fixed an issue where all black boxes would grow larger when a car had a large car-specific black box. Fixed an issue with some elements clipping with a narrower top bar and the focus driver element. The tire change feedback icon is now hidden when not in a Race Session. UI layer settings for a few widgets have been adjusted to ensure layering priority for: Pit Speed, Pit Info, Pacing, Flags, and Penalties. To help make the drive screen UI and text larger and more readable, we adjusted the Drive Screen to allow UI scaling past where the Session Screen will stop applying it. Improved the spacing between the driver names and the AI helmets in the Results and Entries tabs.
fixedUser InterfaceGARAGE SCREEN: Fixed an issue where the garage canvas could overlap the bottom bar. The Tech Inspection spinner is now appropriately centered.

This Patch contains some updates and fixes for the 2025 Season 4 Release.

You can find the Release Notes for this Patch below, or on the iRacing Forums here:

https://forums.iracing.com/discussion/85557/2025-season-4-patch-1-release-notes-2025-09-12-01

Simulation

User Interface

  • GENERAL:

    • Fixed an issue where some values had excessive decimal precision.

    • Fixed an issue where spin controls were lacking feedback when selected.

    • Fixed stutter when race flags are shown for the first time.

    • Added VR screen space controls to the Options menu.

    • Fixed a FOV calculator bug that mixed up imperial/metric units, causing the FOV to come out wrong.

  • SESSION SCREEN:

    • Added a gradient behind the steering wheel in the Session Screen to improve contrast.

    • Fixed an issue where multiple items in the top bar of the Session Screen were not center-aligned.

    • Fixed an issue where the driver select dropdown would not update when new drivers entered the session.

    • Fixed an issue with the radar not keeping a square aspect ratio.

  • DRIVE SCREEN:

    • In the F1 box, moved the real-time clock from the header space to the bottom row, and added a Sim-time clock alongside it.

    • The F2 and F3 boxes have been adjusted to no longer require a scrollbar.

    • Fixed an issue with the positioning of black box controls after moving them and then transitioning to another screen, or closing the Sim.

    • Larger size options have been added for Virtual Mirror and the Delta Bar.

    • Fixed an issue where all black boxes would grow larger when a car had a large car-specific black box.

    • Fixed an issue with some elements clipping with a narrower top bar and the focus driver element.

    • The tire change feedback icon is now hidden when not in a Race Session.

    • UI layer settings for a few widgets have been adjusted to ensure layering priority for: Pit Speed, Pit Info, Pacing, Flags, and Penalties.

    • To help make the drive screen UI and text larger and more readable, we adjusted the Drive Screen to allow UI scaling past where the Session Screen will stop applying it.

    • Improved the spacing between the driver names and the AI helmets in the Results and Entries tabs.

  • GARAGE SCREEN:

    • Fixed an issue where the garage canvas could overlap the bottom bar.

    • The Tech Inspection spinner is now appropriately centered.

  • OPTIONS SCREEN:

    • Dropdowns that have many options now correctly show a scroll bar at all times.

    • Options Screen scaling within split layouts have been improved.

    • Updated tooltips for the Controls section of the Options screen.

    • Fixed the label for the Shift Aid option.

    • Removed some extra borders from items in the Controller Configuration Wizard screens.

    • Fixed an issue where sound cards could disappear from the Options screen if they had a unicode character in their name.

  • BROADCAST MODE:

    • Added the split mode/broadcast UI.

Dirt Racing

  • Raised the collision and damage thresholds for Dirt Road cars making contact with the environment. This allows for a bit more aggressive driving before receiving an incident from a wall or bump collision.

Graphics

  • Fixed an issue where driver names that display on vehicles would incorrectly appear as uppercase, or not appear at all, when reloading the car paint via the CTRL+R command.

Audio

  • Fixed some audio level and mixing issues with the updated hybrid systems for all applicable cars.

  • Hybrid motor audio has been tuned.

  • A setting has been added to the “app.ini” file that allows users to display sound levels in dB units or a generic slider.

    • 'soundUiControlsInDb=1' displays the level sliders in dB.

    • 'soundUiControlsInDb=0' displays the level sliders in a range from 0-100.

Controls

  • Improved the auto-detection of Fanatec

Source

Steam News / 15 September 2025

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