Full notes
Full Ira update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- Balance
- Store
- UI and audio
Ira changes
After two years, we are now officially releasing version 1.0 of Ira today, October 3, 2023! We thank you all for your support.
We’ve talked previously about some of the major changes that you could expect to see in the finished game, and now that it’s out, we’d like to list them all here so you know what to expect from Ira starting today.
New Stage
Try out the new stage after Stage 6!
Reworked Story
The game story has been reworked by Peter Tieryas, author of the Mecha Samurai Empire series of alternate history/science fiction novels (including United States of Japan)!
Backtracking From the Boss Room
Now you can revisit the stage after a boss fight, before moving on to the next stage.
Rebalancing
Damage buffs to all weapons
Health/money rewards (from random drops/breaking objects)
Shop pricing adjustments
Boss attack pattern adjustments
Localization Overhaul
Improved English localization
New Japanese localization
New Weapons/Relics
Now there are more than 150+ weapons to find and use!
Try new synergies from the new additions
Bless Overhaul
They now offer more interesting effects than simple stat adjustments!
Improved Details
Added sound effects and background music
Improved Yeon’s animations
Improved stage generation algorithm
Quality of Life improvements
Improved UI organization
Improved gold/crystal drop animation
Exiting out during mid-run
NPC Added
Try your luck with the Crow; he may give you something good, or nothing at all
We wish everyone would enjoy Ira, the game where “bullet hell meets roguelike.”
If you encounter any issues during gameplay, please email ira@nicalis.com with the details. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
