Update log
Full inZOI update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
Sorry everyone for the late upload.
As soon as the video was finished, we found out an API error occurred on Discord, but luckily, it didn't last too long, so I'm uploading it now
Though the Brainstorm topic for this week is well explained throughout the video, I want to ask again through text to have you all share how you would utilize some of these fundamental features from the video.
Looking forward to all of your wonderful ideas
I hope everyone has a joyous weekend.
-Kjun
※ For the video, please check it on Discord or the forum.
🔗 Discord: Link
🔗 Forum: Link
Kjun’s Reply to Your Comments
Hello everyone.
It feels even more meaningful to be writing to you this week. Over the past few days, many of you shared feedback regarding feature additions, improvements, bug fixes, and the future direction of development. In particular, there has been a lot of excitement surrounding the PS5 version release and multiplayer functionality. We are currently organizing everything internally, and we will share the official PS5 schedule and details this Friday. We will also provide an update on multiplayer development progress in the near future.
At the moment, we are focusing heavily on PS5-exclusive features, improved controller usability, enhanced user convenience, and stronger mod support as important directions for development. We will provide the official schedule on Friday.
Community Feedback & Suggestions
Gameplay & Interactions
This week, many of you shared ideas about gameplay improvements. There were strong requests for more autonomous and realistic character behavior, such as reporting crimes to the police, criminal activities, inviting friends over, and performing actions naturally during conversations.
There were also many suggestions regarding attraction and relationship systems, more unique personalities and behaviors, and stronger emotional expression.
We are currently improving Zois so they can react more naturally to the surrounding environment, the world itself, and other Zois.
We are also developing systems where nearby Zois naturally approach you through phone calls, dates, conversations, jealousy, and other relationship-driven interactions.
Many of you also hoped for expanded family interactions, such as children learning various skills like walking, swimming, and playing, as well as walking hand-in-hand with their parents. I think many players are looking forward to seeing Zois freely swimming, and we plan to show this during the summer.
The hand-holding feature is currently being worked on very hard by our internal programmers, and we are preparing to make it usable in more and more situations over time.
There were also suggestions for functional stores such as supermarkets, cafés, and restaurants, along with improvements to dining systems and the addition of buffet systems.
Jobs & Career Systems
Many players proposed deeper gameplay expansions for various careers, including hair salons, bakeries, delivery services, scientific research, firefighters, modeling, mining industries, and more.
For hair salons in particular, players wanted dynamic systems that include hair washing, coloring, nail art, skincare services, customer reactions, reservation systems, and more detailed interactions.
Are you all enjoying the April job update so far? This time, we unfortunately did not have enough time to improve older jobs alongside the new content, but we will continue updating the many careers that you have consistently requested.
Honestly, we did not expect hair salons to receive this much attention and enthusiasm. We may not be able to prepare it quickly, but we definitely want to add many more interactions in the future. Please wait just a little longer.
Building & Environment
There were requests for lighting automation,
Source
