Update log
Full inZOI update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
I hope everyone is enjoying the new April update. While I was worried about many of our shortcomings, I was also happy to see that many of you liked the new features and improvements we were able to make this month.
We like reading your feedback to make post-update improvements in later patches, but sometimes, we like to collect your thoughts in advance on topics that are far from being released because we can use that insight to use our development time much more wisely.
So for this week, rather than showing you a bunch of new features right after an update, I want to use this week's Brainstorm session to do as the series name would imply, and the topic I want to talk about is something that's planned for at least half a year later.
It's our celebrity system.
What does it mean to be a celebrity and to live a life after reaching that status? What features from inZOI that are currently available but also have yet to be added can we incorporate that can help you get that ultimate experience? Let me know down in the comments.
Obviously, we won't be able to create everything that's listed on this thread, but I still want you to share whatever comes to your mind when you think of this topic, even if it might not be replicable in-game.
Seeing where your imagination runs off to when you imagine these ideas helps us set some general directions but also depict important details that we can translate into our game, based on what possible within our infrastructure.
I believe doing this can create an end result that, while not exactly in the form you may have imagined, still gives you that feeling that familiarly aligns with what you were hoping to feel with this content.
As we are off for Labor Day tomorrow here in Korea, I want to leave you all with this post way earlier than you're probably used to. I guess since I'm posting this at midnight, it still counts as a Friday post
I hope everyone has a wonderful weekend, and I'll see you all in my reply next week!
-Kjun ※ For the video, please check it on Discord or the forum.
🔗 Discord: Link
🔗 Forum: Link
Kjun’s Reply to Your Comments
Hello, everyone.
Yesterday in Korea was Children’s Day, which gave us a long holiday weekend. I was able to take a real break for the first time in a while. Even so, many of you posted so many thoughtful messages, and I spent a very enjoyable time reading through them.
This week, because of my question, many players shared a wide range of suggestions and ideas about the in-game celebrity system. You gave us many diverse opinions about the life of celebrities, fame, social influence, fandoms, scandals, career progression, and entertainment-related careers.
Since this week’s posts were about systems that have not yet been developed, the development team will carefully read through them and do our best to reflect them. For that reason, this week’s reply will be shorter than usual, and I would also like to include an apology.
Many of you said that the celebrity system should not simply be a fame value, but a complex system that includes fandoms, scandals, image management, and social influence. The development team strongly agrees with this direction, and we would like to shape future development around this idea.
There were also many opinions that fame should be obtainable through
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