Hi everyone! I've just released a new version of the demo with a major enemy rework. In this new version, enemies are now visible outside of the camera viewfinder and can also attack you at any time.
Full notes
Full Invocation: Ghost Photography update
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What changed
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Gameplay
addedI've just released a new version of the demo with a major enemy rework. In this new version, enemies are now visible outside of the camera viewfinder and can also attack you at any time. This a significant revision of how the enemies function in the game, but I think it addresses the common feedback the game received about the general lack of danger/difficulty. I personally feel that this change makes the gameplay a lot more unpredictable and interesting, and creates a lot more potential for suspense and scares. I've also reworked most of the enemy behaviors and removed some bugs which have been present for a while now.
addedIf you have played previous versions of this demo, I'd be interested to hear how you feel about this new update. Feel free to leave a comment in the community hub or email me at echochvmber@gmail.com if you would like to share your thoughts on the update. As always, thank you for your interest in the project!
Invocation: Ghost Photography changes
addedI've just released a new version of the demo with a major enemy rework. In this new version, enemies are now visible outside of the camera viewfinder and can also attack you at any time. This a significant revision of how the enemies function in the game, but I think it addresses the common feedback the game received about the general lack of danger/difficulty. I personally feel that this change makes the gameplay a lot more unpredictable and interesting, and creates a lot more potential for suspense and scares. I've also reworked most of the enemy behaviors and removed some bugs which have been present for a while now.
addedIf you have played previous versions of this demo, I'd be interested to hear how you feel about this new update. Feel free to leave a comment in the community hub or email me at echochvmber@gmail.com if you would like to share your thoughts on the update. As always, thank you for your interest in the project!
Hi everyone!
I've just released a new version of the demo with a major enemy rework. In this new version, enemies are now visible outside of the camera viewfinder and can also attack you at any time. This a significant revision of how the enemies function in the game, but I think it addresses the common feedback the game received about the general lack of danger/difficulty. I personally feel that this change makes the gameplay a lot more unpredictable and interesting, and creates a lot more potential for suspense and scares. I've also reworked most of the enemy behaviors and removed some bugs which have been present for a while now.
If you have played previous versions of this demo, I'd be interested to hear how you feel about this new update. Feel free to leave a comment in the community hub or email me at echochvmber@gmail.com if you would like to share your thoughts on the update. As always, thank you for your interest in the project!