Full notes
Full Intrepid Izzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends,
What changed
1 fix0 additions1 change0 removals
- UI and audio
- Performance
changedv1.0.19The version number is now displayed on the title screen. - Keyboard controls: Enter no longer pauses the game, only Esc does. Enter can now be used to confirm dialogues. - Removed "Game Over" screen. - Fixed a bug where objectives could re-appear after previously being completed. - Fixed location in East Pole where Izzy could get stuck while wearing the vampire suit. - Fixed save slot preview image for Temple of Nuts. - Added dotted lines between connected doors on the map. - The Leviathan now has some defense against the vampire special, so the fight isn't over too quickly. - Added crates to the uppercut tutorial in Blobby Blob Dungeon, to make sure it can't be inadvertently skipped. - Bullets in "Plerg!" have a slightly larger hitbox now, which should make the game feel more intuitive/fair. - A new NPC in the Chocolate Mine provides hints about garlic and the helmet. - Many other small changes in various levels.
fixedEarlier updatesF,F+A move is disabled by default, because for some players it happened by accident. - Fixed crash bug when opening the map screen. - Fixed several places in levels where Izzy could get stuck. - Fixed sound bug.
This is not the first update to Intrepid Izzy, but it is the first one with an annoucement and a changelog!
v1.0.19
- The version number is now displayed on the title screen. - Keyboard controlsEnter no longer pauses the game, only Esc does. Enter can now be used to confirm dialogues. - Removed "Game Over" screen. - Fixed a bug where objectives could re-appear after previously being completed. - Fixed location in East Pole where Izzy could get stuck while wearing the vampire suit. - Fixed save slot preview image for Temple of Nuts. - Added dotted lines between connected doors on the map. - The Leviathan now has some defense against the vampire special, so the fight isn't over too quickly. - Added crates to the uppercut tutorial in Blobby Blob Dungeon, to make sure it can't be inadvertently skipped. - Bullets in "Plerg!" have a slightly larger hitbox now, which should make the game feel more intuitive/fair. - A new NPC in the Chocolate Mine provides hints about garlic and the helmet. - Many other small changes in various levels.
Earlier updates
F,F+A move is disabled by default, because for some players it happened by accident. - Fixed crash bug when opening the map screen. - Fixed several places in levels where Izzy could get stuck. - Fixed sound bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
