Repeated intro
Hey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0) - fixed no booster suppressors bugging staged reloads (making them way too fast) - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice) - fixed light switches blocking the player's ability to climb over a window'COLLATERAL' CAMPAIGN CHANGES - added a missing game save event to Dad's Apartment Complex at the beginning of the level IV1 REMASTER CHANGES - added missing musical track for the Epilogue - fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't OPTIMIZATIONS - optimized lighting, resulting in lower CPU usage - optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them) - optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame) - very minor optimization of the actor animation system, resulting in lower CPU usage MODDING - exposed npcAlertnessStates, shadowMapping to mod environments
What changed
1 fix0 additions0 changes0 removals
fixedHey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0) - fixed no booster suppressors bugging staged reloads (making them way too fast) - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice) - fixed light switches blocking the player's ability to climb over a window 'COLLATERAL' CAMPAIGN CHANGES - added a missing game save event to Dad's Apartment Complex at the beginning of the level IV1 REMASTER CHANGES - added missing musical track for the Epilogue - fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't OPTIMIZATIONS - optimized lighting, resulting in lower CPU usage - optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them) - optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame) - very minor optimization of the actor animation system, resulting in lower CPU usage MODDING - exposed npcAlertnessStates, shadowMapping to mod environments
Intravenous 2 changes
fixedHey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0) - fixed no booster suppressors bugging staged reloads (making them way too fast) - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice) - fixed light switches blocking the player's ability to climb over a window 'COLLATERAL' CAMPAIGN CHANGES - added a missing game save event to Dad's Apartment Complex at the beginning of the level IV1 REMASTER CHANGES - added missing musical track for the Epilogue - fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't OPTIMIZATIONS - optimized lighting, resulting in lower CPU usage - optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them) - optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame) - very minor optimization of the actor animation system, resulting in lower CPU usage MODDING - exposed npcAlertnessStates, shadowMapping to mod environments
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
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