Full notes
Full Intravenous 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Gameplay
- Security
- Fixes
This patch fixes all sorts of issues recently reported by the community.
'COLLATERAL' CAMPAIGN CHANGES - the Nightclub level interior music track the game was using was an incorrect, outdated version - the music has been updated to the proper version
BASE GAME CHANGES - Binary Trigger weapon mod changes: * the mod no longer applies the shot cooldown when releasing the trigger, allowing for much quicker follow-up shots * the mod now slightly increases spread-per-shot * fixed errata with the binary trigger involving holding down the fire key, opening various menus, and letting go of the fire key at various points in the menu - added extra measures to ensure corrupt or incorrect (from user tampering) data fields in the 'gamedata.iv' file would be returned to their normal type on game start - staged reloads enabled on the sawed-off shotgun - fixed a performance regression involving sprinklers on very long play sessions - fixed an issue with reloads when trying to pick up nearby ammo pickups using the "Unload nearby weapons" key - fixed the "line-of-sight broken" icon being displayed over security cameras indefinitely if the security camera operator is killed/etc. while the icon is present - fixed action-based experience limits not being properly saved & loaded - fixed being able to reset the game to last save during credits by clicking R in the pause menu, causing all sorts of issues
MODDING - fixed being unable to list through all the subscribed/submitted mod pages in the in-game mod management menu - fixed 'decor' class being marked as a "fighter" NPC which caused them to erroneously react to things they shouldn't
MAP EDITOR CHANGES - fix for a rare crash when doing various things with light sources
Source
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