In this update4
Full notes
Full Intoxicated Driver update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Store
- Fixes
Intoxicated Driver changes
NEW: Pedestrians gamemode
Hit your targeted pedestrian to gain points! The more intoxicated you are the more points you will get!
New features
Added a pedestrian gamemode, the amount of pedestrians is customizable in the gamemode settings
Added a statistic in the career tab for pedestrians hit
Added a special item that will unlock all buyable items
Improvements
Cops can now pick up powerups
Added invisible barriers on “Vertigo” so you do not fall at certain parts in the racing gamemode
Joining or rejoining a game of “Cops & Drunks” that is in progress will make you a cop instead of a drunk
Players will join the team with the lowest amount team members in “Capture the Flag”
Some jump pads will no longer spawn in the racing gamemode
The driving sounds should now sound better
The chat should be more visible
Trees are now lower quality to improve performance
The “Fire wrap” displays better on shorter vehicles and with lighter colors equipped
There is now less alcohol on “Vertigo”
There are now icons for “random gamemode” and “random map” options
Improved the “Loop the loop” models to remove shadow artifacts
Fixed the “Space bundle” showing in the store more than it should
Made it so there can’t be the same bundle two times in a row
Moved a “Loop the loop” down on “Snowy Forest” to not block the car approaching it from certain angles
Bug fixes
Fixed alcohol and powerups floating in the sky when there is no bridge on “Floating Islands”
Made it so the input buttons are always capitalized in game
Fixed random gamemode loading gamemodes that are either made for developers or not randomized
Made it so the statistic of how many games you have played only counts up when you have completed a game
Made it so you can’t have the same achievement twice or more times at the same time
Fixed the score of cops being a very large negative number
Fixed challenges that require you to win in specific gamemodes being completed by winning any gamemode
Made it so water on Dunes does not flicker anymore
Made the win tracker count up for every gamemode
Deformation should be less buggy
Fixed an outline appearing in the background of the customization UI
Fixed a clipping material in the dark alley on Vertigo
Fixed some wires not having collision on Vertigo
Fixed distance traveled being an insanely high number
Fixed some bundles not being obtainable
Fixed a bug where you leave with the hot potato attached, your bomb gets passed without adding time
Source
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