HomeGamesUpdatesPricingMethodology
Steam News11 December 201510y ago

Into the Void : Update 1.3

Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback.

Full notes

Full Into the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3

Source

Steam News / 11 December 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.