Full notes
Full Into the Restless Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Into the Restless Ruins changes
Roguelites, deckbuilding & dungeon-crawling — if that’s your idea of home, then whaur’ve ye been hidin’? The ruins are calling and they aren’t going to explore themselves! Today, we’ve pushed out a small update that tidies up a few bugs and optimisations behind the scenes — nothing dramatic, but enough to keep your dungeon runs smooth. For anyone new to Into the Restless Ruins, here’s a quick refresher on what’s waiting for you in the depths:
Build the dungeon as you play: each card you draw shapes the labyrinth ahead, from traps and chambers to encounters.
Scottish folklore comes alive: face down eerie creatures inspired by tales of the Highlands, with bosses that test both strategy and luck.
- A compendium to conquerunlock and record 100+ cards, weapons, and cantrips to mix up your strategies on each new run.
Charm your fate: passive boosts and character interactions can change the course of your story — for better or worse.
If you missed the last content update, we added even more cards and quality-of-life tweaks that give you fresh strategies to experiment with. It’s all there in the current build, waiting to be discovered.
And just a heads-up: Into the Restless Ruins is currently 20% off until 6th September, so now’s a good time to start your descent.
See you in the ruins!
Source
Changelog.gg summarizes and formats this update. How we read updates.
