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Steam News7 May 20188y ago

Into The Gloom 1.1.0 is OUT! now with Steam Achievements and many fixes.

Hello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was n

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Full Into The Gloom update

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Repeated intro

Hello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below.

What changed

3 fixes7 additions5 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
changedHello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below.
changedEngine version changed (Ported from Unity 4 to unity 5)
addedAdded Steam Achievements!
addedAdded Cloud save and local file system [Will no longer save in Windows registry].
addedVsync option added. Game no longer capped at 60.
fixedFixed several grammar mistakes.

Into The Gloom changes

changedHello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below.
changedEngine version changed (Ported from Unity 4 to unity 5)
addedAdded Steam Achievements!
addedAdded Cloud save and local file system [Will no longer save in Windows registry].
addedVsync option added. Game no longer capped at 60.
  • Engine version changed (Ported from Unity 4 to unity 5)

  • Added Steam Achievements!

  • Added Cloud save and local file system [Will no longer save in Windows registry].

  • Vsync option added. Game no longer capped at 60.

  • Fixed several grammar mistakes.

  • Fixed some minor game bugs.

  • Fixed several cursor related glitches.

  • Inventory/Dialogs/Menus UI will now scale according to the resolution.

  • Cutscenes now show the texts faster, but let you skip the dialogs at will.

  • The scene where you are caught inside the cage can now be skipped (When not the first time).

  • TV remote control is now much more responsive to user input.

  • Improved resolution selector; Only compatible monitor resolutions will show now.

  • Added some emergency exit signs in the parking level.

  • WASD instructions graphic added to "The nowhere" map.

  • Small graphic changes in some UI elements.

  • Player is no longer able to move after being caught by the shadow.

  • Warning screen can now be skipped.

Wishing you all the best, Emmanuel (earrgames).

Source

Steam News / 7 May 2018

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