Full notes
Full Into The Depths update
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Repeated intro
Hey!
What changed
- Gameplay
- UI and audio
- Events
- Maps
Into The Depths changes
Here's a new demo update!
First of all, the UI has been completely overhauled! Thanks to the amazing artist I worked with, everything looks much more polished now. Global map, upgrade shop, deckbuilding, resources panel and more!
Next is the perk system. Now, every third research reward offers perks - powerful modifiers that remain active for the rest of the expedition. Some buildings can gain additional effects, demolition cost can be reduced and you can even draw 2 cards per turn with the right perks.
This demo version doesn't include new biomes, it's still the same old Upper Levels, Humid Caves and Magma Caverns. However, the pool of available cards has also been changed.
Regarding the future plans, I really hope I'll be able to finish the game and release it in May, but we'll see how it goes. Stay tuned!
Changelog
UI overhaul - new sprites for all UI elements, updated main menu, game over, victory, map, deckbuilding and shop screens
Perk System - every third research reward now offers perks. Perks are powerful modifiers that affect the gameplay until the end of the expedition
Replaced the "Skip" button with the Insight resource. Now research rewards can be rerolled using Insight. You can acquire Insights in the Shop during expedition preparation (after unlocking the "Focused Research" upgrade)
Various new VFX
World map now has different paths for the player to choose. Each level may have different objectives and challenges
- Updated pool of available cardssome old cards excluded, new cards added
Updated progression tree
New types of objectives
Source
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