Full notes
Full Into The Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Workshop
- UI and audio
- Balance
Into The Depths changes
Hi there!
It's been a while and I'm finally ready to publish a new demo version! It includes some major gameplay changes that were introduced during the recent playtest.
The control system has been completely reworked to make expansion more engaging. Deckbuilding now offers better control over how often certain cards are drawn during the game. At the same time, random events will challenge your chosen strategy. Find out more in the changelog section below!
Big thanks to everyone who participated in the playtest! I'm planning to do more of these in the future, so please sign up on the store page! And join our Discord! Your feedback helps me a lot!
Regarding the release date, I'm still not sure. I'll try my best to complete the game before March 2026, but we'll see how it goes!
Please note that Spanish and Portuguese translations haven't been updated yet. Sorry about that!
Changelog
New resource - Influence
Complete rework of control system. New tiles can be bought for the Influence using new Purchase Tile card or captured by Watchtowers
Update for deckbuilding and card-drawing mechanics. The deck now can contain duplicates and is emptied when drawing cards to the hand. When the deck is empty, it can be refilled by paying some Influence.
6 new cards - Caravansary, Fishing Boat, Shipyard, Azurite Workshop, Sacrifice, Hand of Midas
New neutral buildings - Deserted Tower, Unfinished Construction, Abandoned Caravan.
Random events. Some events simply give resources or increase income, others add environmental dangers (Stonefall and Fire Storm)
Added Land Fill upgrade to "Demolish Tile" card: allows turning water tiles into ground
Fields and Plantations disappear after some time
- Added Skip button to the research screenrerolls available cards for half the research price
Azurite research cost progression lowered
Ore demolish rewards decreased
Balance adjustments
Camera can now be controlled by moving the cursor to the edge of the screen
New language support: German by Melanie Kremer
VFX Improvements
Resource icons now appear above the buildings when they generate income
Updated visuals for control zone borders
Slightly updated visuals for tile placement
Added glow effect to Research and Reshuffle buttons
Updated Deckbuilding screen
Slight changes in the main menu
Updated tutorial
Tweaked default mouse sensitivity
Tweaked default sound volume
Fixed bug causing occasional save corruption
Fixed the bug that allows placing buildings while in dialog / pause menu
Fixed the bug when the player gets additional Azurite when transitioning to the next level
Source
Changelog.gg summarizes and formats this update. How we read updates.
