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Steam News23 June 202613d ago

Update Notes: Early Access Update #12 - Traders & Airlift Plan

TRADERS & AIRLIFT PLAN UPDATE Early Access Update #12 - v0.15 Notes Note: To play the new Airlift Plan update you will need to start a new save.

In this update10

Full notes

Full Into the Dead: Our Darkest Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes17 additions14 changes0 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
changedTradersTrading is here! Traders will now appear for a limited time at Trading Posts across Walton. You can trade most items for their stock of supplies. The value of different items can vary between different Traders or in different situations. A shelter event will tell you if a Trader is available at a location and for how long. Keep in mind that Traders, like anyone else in Walton City, may react badly if you are violent towards them…
addedTradersAdded new Trader NPCs :
addedTradersAdded new Trading Post locations:
addedTradersAdded new weapons available from Traders:
addedTradersAdded a new item available from Traders:
addedAirlift Plan UpdateWe've also added new locations :

Into the Dead: Our Darkest Days changes

changedTrading is here! Traders will now appear for a limited time at Trading Posts across Walton. You can trade most items for their stock of supplies. The value of different items can vary between different Traders or in different situations. A shelter event will tell you if a Trader is available at a location and for how long. Keep in mind that Traders, like anyone else in Walton City, may react badly if you are violent towards them…
addedAdded new Trader NPCs :
addedAdded new Trading Post locations:
addedAdded new weapons available from Traders:
addedAdded a new item available from Traders:

TRADERS & AIRLIFT PLAN UPDATE

Early Access Update #12 - v0.15 Notes

Note: To play the new Airlift Plan update you will need to start a new save. If you're in the middle of an Airlift playthrough, you may experience some issues, so we'd recommend finishing your playthrough before downloading the update.

Traders

Trading is here! Traders will now appear for a limited time at Trading Posts across Walton. You can trade most items for their stock of supplies. The value of different items can vary between different Traders or in different situations. A shelter event will tell you if a Trader is available at a location and for how long. Keep in mind that Traders, like anyone else in Walton City, may react badly if you are violent towards them…

Added new Trader NPCs:

  • Mr Vale

  • Ma and Pa

  • Ricky

Added new Trading Post locations:

  • Carpenter St Overpass

  • Kenburry Park

  • Harlow Bridge

  • Greystone Gardens Cemetery

  • Walton Central Parking

Added new weapons available from Traders:

  • R77 Rapid Fire Pistol

  • S-12 Riot Shotgun

  • Spirit DDX Crossbow

  • Halberd

  • Pitchfork

  • Trench Knife

Added a new item available from Traders:

  • Rat's Cocktail

Steam post image

Airlift Plan Update

We've revamped the objectives for the second half of the Airlift plan, starting from after Cooper is healed.

We've also added new locations:

  • Fairwind Airfield

  • Rodessa Substation

  • High Mesa Cooling

Steam post image

Known Issue

There is a bug where - if a survivor in an existing save has the Head Trauma state and 20% health or more - they will die if put into the Rest Area. This is due to an error with how Head Trauma causes damage. To avoid this bug, players should avoid putting the afflicted survivor into the Rest Area while they have either the Head Trauma or Head Trauma (Recovering) state.

Improvements

  • Combat

    • Added more variety to the types of zombies found across various levels.

    • Adjusted all handguns so that at very short, point-blank distance a single headshot will kill a regular zombie.

  • Tutorial

    • Updated the Tutorial so that the Lockpick, Scissors and Hatchet appear as essential items when going on the first scavenge.

    • Added a Tutorial step that guides players to assign a survivor to the Rest Area.

    • Added a setting to enable or disable the Tutorial opt-in popup.

    • Disabled the Shelter management wheel while in the Tutorial.

  • Stealth

    • Slightly increased the range where survivors can stealth-execute a zombie.

  • UI/UX

    • Inventory navigation will now automatically skip empty slots.

    • While looting, players can now see their survivor’s needs.

  • Traversal

    • Improved how ledge teetering works so that it is more interruptible by other actions and doesn't disrupt aiming.

Other Adjustments

  • Rebalanced the D9 Defender, Hammerhead 357, Colossus, M5 Cuthbert, Brute Double, F300 Carbine and ARC-4, including changes to bullet penetration, rate of fire, headshot damage, base damage, magazine size, range, reload speed and recoil.

  • Reduced the effective range of all shotguns, giving them a much steeper drop off in damage after a short distance.

  • Minor adjustments to the placement of locations on the map so they are more clearly in or out of a particular shelter's radius.

  • Added an animation for looting from a loot point that's low to the ground.

  • Added dialogue for Joe if he tries to leave Starlight Rink after meeting his Dad.

  • Added some more dialogue for certain human NPCs.

  • Added dialogue for Lynda for when a survivor approaches the truck, depending on if they are/are not Michelle, and if players have progressed to a certain part of the Heart of Darkness Plan.

  • Added an animation for Lynda helping Michelle make bandages.

  • Added an alternative shelter event for starting Michelle's mission if Route 86 is already unlocked.

  • Adjusted zombie behavior so they do not climb over small platforms when patrolling.

  • Adjusted the order of Robbie's scavenge-related objectives for his mission.

  • Conversation icons are now hidden while survivors are in a conversation.

  • Visual adjustments to the Location Discovered popup at Vantage Points.

  • Added some visual guidance to the UI for the Tutorial.

  • Tidied up the Report a Bug screen.

  • Added missing audio for Isaiah's unarmed stealth and ground execute animations.

  • Added a What's New button to the Main Menu that links to the game’s update notes.

  • When opening the Map Station with a survivor that's already assigned, the Map's camera will focus on the location the survivor is assigned to instead of on the current shelter.

  • Moved the Tutorial opt-in popup to after the difficulty screen.

Fixes

  • Fixed various bugs introduced last update including:

    • Fast zombies having odd animation.

    • Humans in Best Electronics wearing Hazmat Suits when they shouldn't.

    • Eva using the wrong model.

    • June spawning in A-pose at Skip’s Scoops at night.

  • Fixed issues with text not fitting within the UI in certain languages in the Day Log, garden and trapping stations.

  • Fixed an issue where survivor portraits would pop up twice in the Day Log.

  • Fixes some Simplified and Traditional Chinese translations.

  • Fixed a bug where survivors could still move out and loot Guangzhou Wok if the player had it as a starting shelter.

  • Various level design bug fixes, including:

    • Missing collider in Li'l Broncos Daycare.

    • Awkward jump at Chiefways Transport Depot.

    • Stuck zombie at RM&K Communications.

    • Unresponsive zombie at Fire Station No. 8.

    • Stuck zombie at the rear courtyard at Texway Gas Green St.

    • Cows in Victory Meat Processing still mooing after they had been killed.

    • Preventing survivors from walking through stair railings at Kinski Foundation Gallery.

  • Fixed a bug where enemies were not aggro-ing properly if they were knocked down while dormant.

  • Fixed a bug where Plan and Mission objectives blocked players from selecting locations on the Map.

  • Fixed a bug where locked or barricaded doors did not animate when they were attacked and broken by zombies.

  • Fixed a bug where Spill Zone zombies were appearing outside of Spill Zone locations.

  • Fixed a bug where background enemies could get stuck if they were knocked down before they reached a survivor.

  • Fixed a bug where armored zombies would sometimes get stuck after doing a melee attack.

  • Fix for a minor bug in the shelter where switching survivors would cause the HUD to briefly flash the wrong survivor and name.

  • Fixed a bug in the shelter inventory where the player’s selection would readjust itself when they changed survivors while on that screen.

  • Fixed a bug in the options screen where players would lose their selection when using a controller.

  • Fixed an issue where Brooks did not stay dead if a survivor returned to his location after killing him in a previous phase. Brooks will also be found dead by other survivors if Seb has talked to Estevez but died before he could make it to Brooks.

  • Fixed a bug where Joe was unable to re-enter the Starlight Rink building if he had crawled out from the door.

  • Fixed issues on various levels with zombie pairs not being positioned properly.

  • Fixed a bug where the large text option would make Survivor Mission ending text get cut off in some languages.

  • Fixed a bug where large zombies were spawning in looking like armored zombies.

  • Fixed a bug where text or glyphs could go missing in some screens whe in Large Text mode. This includes:

    - The loading screen.

    - The water collector station.

    - The Map location info panel.

  • Updated the console glyphs for XBox controllers and for PC keyboard/mouse inputs.

Coming for Update #13 in July

A number of combat improvements, including adjustments to the way infection works. Stay tuned.

_____

Come chat about the new update in the Discord!

https://discord.gg/intothedead

Harriet

& the Into the Dead team

Source

Steam News / 23 June 2026

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