Full notes
Full Into Oblivion update
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Repeated intro
Hey, anonymous alcoholics! Today we are pushing the version 2.1 update which adds a ton of new stuff like critical "hit" drinks, new item cards, new achievements, and more. There are also big changes to the interface for hosting, change in multiplayer betting, massive changes to the HUD with animations and various tool-tips for, well, everything. Not to mention a host of fixes for different issue.
What changed
- Server
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
The next big update will be the DLC update which adds more content to the Private Reserve DLC and updates the existing content graphically, as well as some more fixes to the main game. There are also Steam Point Shop items coming soon too.
For those of you who are curious, here is the official change log:
Version 2.1 Update
Added: lobby icon, name, and match type to the ready board in lobby
Added: a bit more polish (additional graphics, extra animations, etc.)
Added: support of OSX / Mac computers
Added: Top Shelf and The Sobering modes to single-player
Added: the Shady Merchant now describes the items
Added: more vomit
Added: purchase confirmation to the shop items
- Addednew item card: Reverse swaps back if opponent swaps drinks, gives damage penalty if not
- Addednew item card: Antacid, negates all health damage of this drink
- Addednew item card: Toast, negates all drunk damage of this drink
- Addednew item card: Cheese Curd, negates all liver damage of this drink
Added: hover-over details for HUD statistics
Added: audio and video options to the pause menu
Added: hover-over for status effects in drink list to tell what they do
Added: randomize button in drink (swap, serve) controls for maximum confusion
Added: tabs to drink book; can sort by all, health, liver, drunk, or status drinks
Added: sub-banner on game over to better explain who won and why
Added: brewing a drink for the first time triggers a notification
Added: critical "hit" drinks, anything under -15 health / liver damage or over 15 drunk damage causes temporary -3 max to that stat
- Addedthree new achievements: Critical Hit, Back At Ya, High Noon
Added: ability to set number of rounds in the lobby
Added: ability to change the type of lobby to public, private, friends only, invisible
Changed: spacing on loyalty cards so their titles are fully visible
Changed: minor corrections to half-time text
Changed: upgraded some more graphics
Changed: moved active dealer message to icons and hover-over at top of HUD
Changed: betting interface to have more clear amount errors
Changed: message box can now be toggled and changes for multiplayer, tutorial, and singleplayer
Changed: multiplayer betting now more compact like singleplayer
Changed: drink book now shows the amount of items needed for unknown drink
Changed: how drink book shows known drinks, with hover-over and animations
Changed: made various button un-interactable when going back to a previous menu
Changed: drink data and effect is now sticks until the round ends
Changed: drink book locked when there are no cards dealt
Changed: sound / music level sliders to range from -60 to 0
- Changedseparated dice tray in half-time, added more clear context of dice
- Changedimproved bot logic in half-time mini-game
- Changedsliders are now visually improved
Changed: in-game chat has reverted to speech bubbles from text area on cardboard box
Changed: how the foreground box is laid out
Changed: upgraded (maybe) the bot's logic
Fixed: being able to play against locked bots
Fixed: bet amount not showing up in multiplayer
Fixed: chat log being slightly off center
Fixed: correct version number not being shown (geez)
Fixed: issue where some craftable drinks didn't show up as craftable
Fixed: dice moving to incorrect spots when player 2 does bottoms
Fixed: betting interface buttons being interactable before animation was done
Fixed: purchased permanent upgrades showing the right item in a match
Fixed: both snow globes not playing in multiplayer
Fixed: St. Patrick's Day and Easter related achievements not firing correctly
Fixed: St. Patrick's Day and Easter related drinks not functioning
Fixed: condition where both players in multiplayer die but it doesn't count as a tie
Fixed: player not getting "ready board" in lobby until both players are loaded
Removed: some unused assets
Source
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