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Steam News29 January 20242y ago

Update 0.8a - The Halls of Hatred Update (Part 1) - is Now Live!

Greetings, dungeon delvers! With Steam Next Fest on the horizon, here's a massive polish update to make your Descents even more sinister! Key changes: Many things look significantly better.

In this update2

Full notes

Full INTO EVIL update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, dungeon delvers! With Steam Next Fest on the horizon, here's a massive polish update to make your Descents even more sinister!

What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
addedNon-Spoiler Changes:Added bloom to the game.
removedNon-Spoiler Changes:The game now applies a dithered noise effect to the rendered game view. (This can be disabled in the graphics options if desired.)
changedNon-Spoiler Changes:Initial audio volume is a bit less loud.
changedNon-Spoiler Changes:Torches are a tiny bit brighter and less flicker-y.
changedNon-Spoiler Changes:Footsteps are generally more audible, there is more variety in sound when stepping on various things, and footstep loudness more consistently interacts with entity AI.

INTO EVIL changes

addedAdded bloom to the game.
removedThe game now applies a dithered noise effect to the rendered game view. (This can be disabled in the graphics options if desired.)
changedInitial audio volume is a bit less loud.
changedTorches are a tiny bit brighter and less flicker-y.
changedFootsteps are generally more audible, there is more variety in sound when stepping on various things, and footstep loudness more consistently interacts with entity AI.

Key changes:

  • Many things look significantly better.

  • Many dungeon rooms have been revised.

  • The boss fights on the first floor of the Prison have been revamped and made harder.

Non-Spoiler Changes:

  • Lighting quality now gracefully degrades as game quality is lowered. (Medium is now more performant on Steam Deck.)

  • Added bloom to the game.

  • The game now applies a dithered noise effect to the rendered game view. (This can be disabled in the graphics options if desired.)

  • There are now several options to adjust how responsive the game camera is, reducing motion sickness in sensitive players.

  • Bosses should now be prevented from being flung out of their arenas due to physics bugs.

  • Initial audio volume is a bit less loud.

  • Torches are a tiny bit brighter and less flicker-y.

  • Footsteps are generally more audible, there is more variety in sound when stepping on various things, and footstep loudness more consistently interacts with entity AI.

  • Greatbows are now a bit faster when firing power shots.

  • Knight Lossaire is now less baffled by columns.

  • The Knight of Blood's Thorn Rapier looks different, has more reach, and has a less stun-locky moveset when in close melee.

  • Ice skulls are slightly less dangerous.

This is "Part 1" of a massive set of changes to the dungeon levels. This initial update primarily focuses on the graphics of the game/certain "core" polish things. Once Steam Next Fest is over, I'll be releasing "Part 2", which will change actual level layouts more drastically (especially the second floor of the dungeon, which is quite bare-bones at this point)!

Happy dying! Please report any issues or bugs you might find!

Source

Steam News / 29 January 2024

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