Full notes
Full interViolence update
Read the full published notes in a cleaner layout. The original post stays linked below.
In this newsletter, I talk about:
interViolence's key art
Steps I need to take to release the game's DEMO in February
What I did in January to get the game's Steam page released.
The full version of the newsletter also contains:
Info on what plugins I used for the game's dialogue system and intro cutscene/title screen, and footage of them at work.
An exclusive preview of an alternate version of the key art (which will be made public for the full version of the game.) People subscribed to the full version will also get a free .psd of the key art, so they can take a look at my illustration process.
More details on my gamedev process.
Get it below!
Source
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