Update log
Full Interstellar Sentinel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Balance
- Gameplay
General:
- Increased DBK wing flap animation speed a bit because he was being a little too lazy - Fixed up on hit visual effect triggering at the wrong time with environmental conditions - Lesser Demons now get sucked back to hell in a more fitting way than a wimpy little explosion - Intro Cutscene, fix fire sorting issue on ship
Audio:
- Original Sound Track updates are now present in game with almost every music piece updated - New track Zenwards added to game ending sequence - Boss Defeat audio transitions are now improved across the game - Laser Stasis Auto weapon: impact sound effects are now improved - Fixed up Lesser Demon exploding sfx triggering
Weapons:
- Ringshot short beam damage buffed & now functionality with 300% try hard beam functionality - Weapons: Infinilaser got a small damage buff - Vertical spread weapon set, auto missile weapon now shreds like a beast
Level01:
- Fortress of Flesh wall now has infernal flame on the backside to showcase the folly of trying to backside cheese it - Fixed overlapping fog in the foreground leading up to the fortress of flesh boss
Level 03:
- Adjusted Pacifist Mode top weapon set award to help combat the insanity fo the monster trophy waves of evil Head Toss enemies
Level 04:
- Fixed up Soul Blight Reaper missing teleportation effects - Advanced monster trophy appeared after boss timeout - Adjusted advanced monster trophy path of lesser demons. - New text and arrow graphics now appear to draw attention to the exit portal during rank screen - Pushed out Gondus boss fight time out and fixed a number of bugs that had the advanced monster trophy appearing during the ranked screen
Developer Playthrough & Lite Commentary:
Source
