Interstellar Sentinel
Steam News 26 October 20232y ago

Interstellar Sentinel Update 2.1.0 is Meow Live!

**Bigger Notable Changes:** - DrBossKey now has flapping wings just like the heavens of supernatural mischief intended! - Player bullets now draw behind the player so you no longer need to panic when not being able to s…

Update log

Full Interstellar Sentinel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes4 additions1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Events
fixed*Bigger Notable Changes:** - DrBossKey now has flapping wings just like the heavens of supernatural mischief intended! - Player bullets now draw behind the player so you no longer need to panic when not being able to see your weak spot - Reorganized HUD for improved readability of super meter, health, monster trophy medals, and lives. - Balancing and tuning passes across the weapon sets - Various gameplay tweaking and tuning across the levels to improved difficulty for newcomers and shmup veterans - Two new music pieces have been added! - Fixed spawn portals not appearing when enemies were teleporting in - Updated the visual indicator for the super weapon ready VFX surrounding the player weak spot. - Updated gun portal animation and added second gun type for missiles - Performance and optimization passes across the game. We’re running at a stable 60fps on a Steam Deck! - Changed extends to not grant extra lives every 5M points, but instead are now tied to difficulty select and activating pacifist mode
added*Music and Sound:** - Added music fade-down before boss battles. - Added warning sound effects for boss warnings. - Adjusted boss battle music to sync with track text appearance.
added*UI and Visual Improvements:** - Moved the help image in difficulty selection to align with the left screen UI border. - Reduced boss name display time by a second or two. - Updated the weak spot graphic color to purple in the tutorial. - Centered the SC logo on the logo screen. - Improved weapon room functionality and second section for better weapon testing. - Removed the score from the level select secret. - Added an airlock sound effect for the ship entrance. - Improved weapon spread for top weapons at the origin spot to enhance point-blanking with spread shot weapons. - Tutorial and level select environments have been updated to reflect cosmic soup.
added*Level-Specific Changes:** Tutorial: - Slowed down the parallax of the grid by half. - Updated HP help arrow in the tutorial to point to the new location. - Moved monster hint and spawn to the left in the tutorial. - Adjusted monster trophy hint text in the tutorial.
fixedLevel 01: - Level 01: Located the extra ship at the end of the level near the boss. - Investigated an issue where collected secrets didn't count on the rank screen. Level 03: - Fixed secret found logic and rank collection. - Fixed advanced monster trophy hint to ensure it's attached to the actual monster trophy.
fixedLevel 04: - Fixed drawing order for secret guide circle. - Investigated dark wellspring flames not appearing for dark avian mage spawns in Level 4. - Adjusted pacifist mode in Level 4 to leave the initial spawned state for 1.5 seconds more before moving down into the dark wellspring. I also added a big teleportation indicator to keep from accidentally collecting pacifist powerup too soon.

**Bigger Notable Changes:** - DrBossKey now has flapping wings just like the heavens of supernatural mischief intended! - Player bullets now draw behind the player so you no longer need to panic when not being able to see your weak spot - Reorganized HUD for improved readability of super meter, health, monster trophy medals, and lives. - Balancing and tuning passes across the weapon sets - Various gameplay tweaking and tuning across the levels to improved difficulty for newcomers and shmup veterans - Two new music pieces have been added! - Fixed spawn portals not appearing when enemies were teleporting in - Updated the visual indicator for the super weapon ready VFX surrounding the player weak spot. - Updated gun portal animation and added second gun type for missiles - Performance and optimization passes across the game. We’re running at a stable 60fps on a Steam Deck! - Changed extends to not grant extra lives every 5M points, but instead are now tied to difficulty select and activating pacifist mode

**Music and Sound:** - Added music fade-down before boss battles. - Added warning sound effects for boss warnings. - Adjusted boss battle music to sync with track text appearance.

**UI and Visual Improvements:** - Moved the help image in difficulty selection to align with the left screen UI border. - Reduced boss name display time by a second or two. - Updated the weak spot graphic color to purple in the tutorial. - Centered the SC logo on the logo screen. - Improved weapon room functionality and second section for better weapon testing. - Removed the score from the level select secret. - Added an airlock sound effect for the ship entrance. - Improved weapon spread for top weapons at the origin spot to enhance point-blanking with spread shot weapons. - Tutorial and level select environments have been updated to reflect cosmic soup.

**Level-Specific Changes:** Tutorial: - Slowed down the parallax of the grid by half. - Updated HP help arrow in the tutorial to point to the new location. - Moved monster hint and spawn to the left in the tutorial. - Adjusted monster trophy hint text in the tutorial.

Level 01: - Level 01: Located the extra ship at the end of the level near the boss. - Investigated an issue where collected secrets didn't count on the rank screen. Level 03: - Fixed secret found logic and rank collection. - Fixed advanced monster trophy hint to ensure it's attached to the actual monster trophy.

Level 04: - Fixed drawing order for secret guide circle. - Investigated dark wellspring flames not appearing for dark avian mage spawns in Level 4. - Adjusted pacifist mode in Level 4 to leave the initial spawned state for 1.5 seconds more before moving down into the dark wellspring. I also added a big teleportation indicator to keep from accidentally collecting pacifist powerup too soon.

Level 06: - Ensured that the monster trophy spawns after pacifist mode and hid the player until the boss defeat sequence is complete. - Fixed the monster trophy in challenge level 6 after the last long undead dragons appeared if the previous enemy criteria were not complete.

Level 08: - Hid the helper circle VFX for tentacle spinner flesh tendrils. - Weapon plate before long flesh wall spawners adjusted. - Tuned miniboss encounter and monster trophy spawn requirements - Adjust some power up flows

**Rank System Updates:** - Improved conveyance by swapping the negative mark with an X. - Added Monster Trophy counts for each

Source

Steam News / 26 October 2023

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