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Steam News19 December 20178y ago

Interplanetary Update 1.54.2030 - Repair All and Status Update

Just a little patch to bring on the holiday cheer! Nothing massive, but the hero of this update is the much-requested "Repair All"-feature.

Full notes

Full Interplanetary: Enhanced Edition update

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What changed

1 fix1 addition1 change0 removals
  • Balance
  • Events
addedJust a little patch to bring on the holiday cheer! Nothing massive, but the hero of this update is the much-requested "Repair All"-feature. It's something we've wanted to implement for a long time, but it was always tacked on alongside other similar features that were somewhat costly to develop. But, since Christmas is approaching, we thought what the heck, let's just make a simple, separate version of it for all to enjoy. Hope you'll like it! In other news, we're now going full steam ahead with our new project, Worbital , approaching the first playable version. As for the future Interplanetary updates, we still have some things on our internal wishlist that we'd like to get into the game. With Worbital now taking the bulk of our development time, it's hard to make concrete promises or solid timelines, but whenever we get the chance to pull some resources into Interplanetary updates, we will gladly do so. Not ready to call it quits yet! Keep the feedback coming, we'll do what we can, when we can! Happy Holidays from TJR!
changedInterplanetary: Enhanced Edition Update 1.54.2030 - December 19th, 2017Features Repair All "Repair All" is a small menu that becomes visible when at least one of your buildings has been damaged to a certain point. This menu is a one-click solution to repair all buildings that are below a certain HP threshold.
fixedInterplanetary: Enhanced Edition Update 1.54.2030 - December 19th, 2017Fixes Fixed Power Grid Disconnected Event Log Event not triggering sometimes Adjusted Coilcannon hitmarker to not overlap with the planet so often Text fixes

Just a little patch to bring on the holiday cheer! Nothing massive, but the hero of this update is the much-requested "Repair All"-feature. It's something we've wanted to implement for a long time, but it was always tacked on alongside other similar features that were somewhat costly to develop. But, since Christmas is approaching, we thought what the heck, let's just make a simple, separate version of it for all to enjoy. Hope you'll like it! In other news, we're now going full steam ahead with our new project, Worbital , approaching the first playable version. As for the future Interplanetary updates, we still have some things on our internal wishlist that we'd like to get into the game. With Worbital now taking the bulk of our development time, it's hard to make concrete promises or solid timelines, but whenever we get the chance to pull some resources into Interplanetary updates, we will gladly do so. Not ready to call it quits yet! Keep the feedback coming, we'll do what we can, when we can! Happy Holidays from TJR!

Interplanetary: Enhanced Edition Update 1.54.2030 - December 19th, 2017

  • Features

    • Repair All

      • "Repair All" is a small menu that becomes visible when at least one of your buildings has been damaged to a certain point. This menu is a one-click solution to repair all buildings that are below a certain HP threshold.

  • Fixes

    • Fixed Power Grid Disconnected Event Log Event not triggering sometimes

    • Adjusted Coilcannon hitmarker to not overlap with the planet so often

    • Text fixes

Source

Steam News / 19 December 2017

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