Repeated intro
Greetings from Intern Pursuit!
What changed
0 fixes1 addition0 changes0 removals
addedWell it’s Launch Day, and here are the key features available: -Story completed and implemented up until the end of the second world, the full journey will take the player to all 9 planets (or their moons) of the Solar system. -Our story hub is implemented, the hub is the Intern Pursuit office and where the adventures spring forth. The player works as a Video Game Design Intern -Our Tutorial is now in game and active the first time the Intern travels from Earth to Mars. -Mars level created with difficulties 1 – 3 -Neptune level created with difficulties 1 – 3 -Currently one Intern Player, Breezy is implemented with active abilities (Super Powers) 1 - 4; we actively are working on 3 more Intern Players, which will be released in the next update. The current active abilities may change as we develop the other Characters, and we intend to add passive abilities as well. This is our first version, so expect changes. -We have implemented the Intern’s mentor, Ted. We have his rig and animations completed, and his basic AI to help the player move him throughout the game. We also have his office version implemented. We will change and improve this character, also implementing abilities and updating AI. -Tower placement and basic upgrade functions are in place, in the future we will be doing a good deal of changes to this system, when we have the inventory system online, the basic version now supports 3 towers, upgraded by coins, which you earn per enemy wave, and use per level. -Enemies: we have 3 enemy archetypes implemented, the fast scout, the basic infantry soldier, and the hulking heavy brute. They are currently running on a basic AI, we are actively working on their next AI which will make them much more deadly. We have about 10 other enemies nearing completion of animation and AI programming, they will not be in the initial release.
Intern Pursuit Game changes
addedWell it’s Launch Day, and here are the key features available: -Story completed and implemented up until the end of the second world, the full journey will take the player to all 9 planets (or their moons) of the Solar system. -Our story hub is implemented, the hub is the Intern Pursuit office and where the adventures spring forth. The player works as a Video Game Design Intern -Our Tutorial is now in game and active the first time the Intern travels from Earth to Mars. -Mars level created with difficulties 1 – 3 -Neptune level created with difficulties 1 – 3 -Currently one Intern Player, Breezy is implemented with active abilities (Super Powers) 1 - 4; we actively are working on 3 more Intern Players, which will be released in the next update. The current active abilities may change as we develop the other Characters, and we intend to add passive abilities as well. This is our first version, so expect changes. -We have implemented the Intern’s mentor, Ted. We have his rig and animations completed, and his basic AI to help the player move him throughout the game. We also have his office version implemented. We will change and improve this character, also implementing abilities and updating AI. -Tower placement and basic upgrade functions are in place, in the future we will be doing a good deal of changes to this system, when we have the inventory system online, the basic version now supports 3 towers, upgraded by coins, which you earn per enemy wave, and use per level. -Enemies: we have 3 enemy archetypes implemented, the fast scout, the basic infantry soldier, and the hulking heavy brute. They are currently running on a basic AI, we are actively working on their next AI which will make them much more deadly. We have about 10 other enemies nearing completion of animation and AI programming, they will not be in the initial release.
Well it’s Launch Day, and here are the key features available: -Story completed and implemented up until the end of the second world, the full journey will take the player to all 9 planets (or their moons) of the Solar system. -Our story hub is implemented, the hub is the Intern Pursuit office and where the adventures spring forth. The player works as a Video Game Design Intern -Our Tutorial is now in game and active the first time the Intern travels from Earth to Mars. -Mars level created with difficulties 1 – 3 -Neptune level created with difficulties 1 – 3 -Currently one Intern Player, Breezy is implemented with active abilities (Super Powers) 1 - 4; we actively are working on 3 more Intern Players, which will be released in the next update. The current active abilities may change as we develop the other Characters, and we intend to add passive abilities as well. This is our first version, so expect changes. -We have implemented the Intern’s mentor, Ted. We have his rig and animations completed, and his basic AI to help the player move him throughout the game. We also have his office version implemented. We will change and improve this character, also implementing abilities and updating AI. -Tower placement and basic upgrade functions are in place, in the future we will be doing a good deal of changes to this system, when we have the inventory system online, the basic version now supports 3 towers, upgraded by coins, which you earn per enemy wave, and use per level. -Enemies: we have 3 enemy archetypes implemented, the fast scout, the basic infantry soldier, and the hulking heavy brute. They are currently running on a basic AI, we are actively working on their next AI which will make them much more deadly. We have about 10 other enemies nearing completion of animation and AI programming, they will not be in the initial release.
Our Next Update:
The next update will focus on implementing the 4 players, greatly expanding the variety of game play with different styles of play based on the player’s abilities.