Full notes
Full Interloper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- Performance
Interloper is 1 year old today! To celebrate we worked on an update featuring new content, leaderboards and more. Check out the lists below to see exactly what is new and what has changed. New Features:
Map-specialist AI type (AI that learned from the best players)
2 new skirmish/multiplayer maps (High Ground and Segregation)
Weekly and Daily best player leaderboards (Players with the biggest increase in ELO during these periods of time)
Color blind modes (protanope, deuteranope, tritanope)
Italian translation (Thanks to Krahos <3)
Replay code now visible in replays (For easier sharing :)
Fixes, Improvements and Changes:
Player wins when opponent has no domain left
Snipers and Destroyers spawn uncharged when made in a Foundry
Improved multiplayer for Linux users
Fixed crash when loading too many replays
Replays start at the point where both players have moved
Improved menu graphics
Source
Changelog.gg summarizes and formats this update. How we read updates.
