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Steam News20 June 20179y ago

Interkosmos is coming to the Oculus Rift on June 21!

Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks.

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Full Interkosmos update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedGood news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much better job of emulating hands. In some ways, it's even smoother than the Touch and Vive controllers, since not having to deal with collisions makes interaction more simplified. Though you do lose some immersion without the hands, it's still a good way of experiencing the game, and we're happy with how it turned out in the end. We hope you'll like it too! Looking forward to your feedback and thanks for all your support!

Interkosmos changes

changedGood news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much better job of emulating hands. In some ways, it's even smoother than the Touch and Vive controllers, since not having to deal with collisions makes interaction more simplified. Though you do lose some immersion without the hands, it's still a good way of experiencing the game, and we're happy with how it turned out in the end. We hope you'll like it too! Looking forward to your feedback and thanks for all your support!

Good news all! We're putting a few finishing touches on the Oculus build, and working on a Patch for both the Vive and Oculus - inc. improved controls & a few gameplay tweaks. The Oculus version plays well with both the Touch or the Rift Remote, and we'll post a more detailed update about Patch changes once it's released. Part of what made the RIft version take longer had to do with making sure the gameplay was fun both with and without the Touch controllers. We started off with the assumption that a standard controller would be best, but it actually turned out that the Rift Remote did a much better job of emulating hands. In some ways, it's even smoother than the Touch and Vive controllers, since not having to deal with collisions makes interaction more simplified. Though you do lose some immersion without the hands, it's still a good way of experiencing the game, and we're happy with how it turned out in the end. We hope you'll like it too! Looking forward to your feedback and thanks for all your support!

Source

Steam News / 20 June 2017

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