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Full Intergalactic Defenders update
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What changed
- UI and audio
- Gameplay
Intergalactic Defenders changes
Thank You for Supporting My First Ever Game!
Hey everyone!
It’s been about 1.5 months since the launch of Intergalactic Defenders, my very first game on Steam — and I want to say thank you to everyone who supported, played, shared, and gave feedback.
Your feedback means the world to me—it’s shaping the future of this game. If you haven’t already, I’d love to hear your thoughts in the discussions or reviews. And if you like the game, sharing it with your friends would help me more than you can imagine!
Known Bugs (thank you for reporting!)
Here are some issues that have been reported—I'm actively working to fix them:
When opening the Steam Overlay via the controller's home button, the game doesn’t pause.
If the controller is unplugged mid-game, the game doesn’t pause automatically.
It's possible to completely avoid horizontally moving enemy ships with precise movement.
Some players are having issues with fullscreen mode.
Some players reported language setting issues.
Thanks for catching these!
Planned Changes and Improvements
Here are some issues that have been reported—I'm actively working to fix them:
Many players had a hard time finding the hangar to upgrade the ship. I’ll improve its visibility and also add the hangar to Level 10, before or after the boss fight.
I’ll be removing the Chinese language option for now. It was an experiment to reach more players, but the translation had issues, and it didn’t have the intended effect.
I’m currently working on adding German, Spanish, and Turkish language support.
Later on, I’ll add more languages with help from advanced-level speakers to ensure quality. If you’d like to help with your language, please feel free to reach out!
This is just the beginning. Thank you again for being part of this journey. I’m learning, improving, and pushing forward—with you all by my side.
Stay tuned, – Mert
Source
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