Full notes
Full Interdimensional Vending Machine update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
Interdimensional Vending Machine changes
I hope you guys are excited with the release of Interdimensional Vending Machine in the next two days.
We are definitely excited with the release of our major game!
The amount of manpower, grueling hours, and cups of coffee this game consumed is truly beyond any of us has anticipated.
This game is suppose to be just a minor game, a mere experiment, but before we know it, we're already spending countless hours on it.
As we've clarified, we didn't use any AI on our art assets, and this will be evident on our supporter "Behind the Scenes" DLC here:
Interdimensional Vending Machine Behind the Scenes It will be released alongside the base game!
Anyway, we've already started development on the sequel for this game.
Here's a concept art for the new "Scavenger" NPC we're planning on the sequel:
Our plan for the sequel is to make everything we weren't able to make on the first game.
Hopefully, it turns out good to and we're able to make it into a full game like this one.
With all that, I hope you guys enjoy the 1.0 version of Interdimensional Vending Machine.
As I've said on itch, The final steam release version will include a whopping 400 animated forms (a total of 1200 animated individual animated form assets), 8 animated ending scenes and other 9 scenes. This final version should also be easier to play and easier to unlock, introducing new mechanics and quality of life changes.
That's all...
Again, thank you for the 50,000+ wishlists!
See you soon!
Source
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