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Steam News17 November 20257mo ago

Update 1.19 Operation: Shell Shock - Hotfix 1

Hey everyone! We hope you’re enjoying the new update! The team has been working hard since the release of Operation: Shell Shock to identify key issues that are impacting player experience that require our attention.

In this update6

Full notes

Full Insurgency: Sandstorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

16 fixes0 additions2 changes0 removals
  • Server
  • Fixes
  • Gameplay
  • Security
  • UI and audio
  • Events
fixedWe hope you’re enjoying the new update! The team has been working hard since the release of Operation: Shell Shock to identify key issues that are impacting player experience that require our attention. In addition to the fixes included in this hotfix, we’ve applied several backend improvements to matchmaking that should alleviate some of the issues that began in September, such as servers not properly repopulating (also known as “lobby decay”) and players getting stuck on “Preparing Server” indefinitely. We are also keeping a close eye on the IED, something’s up with that thing; that must be why they call it “improvised”, huh.
changedPLAYLIST CHANGESStarting November 17, 2025, we are moving Ambush and Skirmish away from the permanent playlists to the time-limited playlist. As of now, these game modes are consistently the two least popular. Our goal here is to concentrate the player base within our core game modes to hopefully further alleviate issues with finding servers in less populated regions.
fixedArt & GraphicsFixed an issue where toggling motion blur did not correctly apply the effect.
fixedArt & GraphicsFixed an issue where uniform camouflage was incorrectly applied to the knee pads on combat pants.
fixedArt & GraphicsFixed an issue where some color variations could not be applied to customization items.
fixedGameplayFixed an issue where bots in Hardcore Checkpoint game mode differed from previous versions.

Insurgency: Sandstorm changes

fixedWe hope you’re enjoying the new update! The team has been working hard since the release of Operation: Shell Shock to identify key issues that are impacting player experience that require our attention. In addition to the fixes included in this hotfix, we’ve applied several backend improvements to matchmaking that should alleviate some of the issues that began in September, such as servers not properly repopulating (also known as “lobby decay”) and players getting stuck on “Preparing Server” indefinitely. We are also keeping a close eye on the IED, something’s up with that thing; that must be why they call it “improvised”, huh.
changedStarting November 17, 2025, we are moving Ambush and Skirmish away from the permanent playlists to the time-limited playlist. As of now, these game modes are consistently the two least popular. Our goal here is to concentrate the player base within our core game modes to hopefully further alleviate issues with finding servers in less populated regions.
fixedFixed an issue where toggling motion blur did not correctly apply the effect.
fixedFixed an issue where uniform camouflage was incorrectly applied to the knee pads on combat pants.
fixedFixed an issue where some color variations could not be applied to customization items.

We hope you’re enjoying the new update! The team has been working hard since the release of Operation: Shell Shock to identify key issues that are impacting player experience that require our attention. In addition to the fixes included in this hotfix, we’ve applied several backend improvements to matchmaking that should alleviate some of the issues that began in September, such as servers not properly repopulating (also known as “lobby decay”) and players getting stuck on “Preparing Server” indefinitely. We are also keeping a close eye on the IED, something’s up with that thing; that must be why they call it “improvised”, huh.

Thank you for your continued support!

PLAYLIST CHANGES

Starting November 17, 2025, we are moving Ambush and Skirmish away from the permanent playlists to the time-limited playlist. As of now, these game modes are consistently the two least popular. Our goal here is to concentrate the player base within our core game modes to hopefully further alleviate issues with finding servers in less populated regions.

RESOLVED ISSUE

Art & Graphics

  • Fixed an issue where toggling motion blur did not correctly apply the effect.

  • Fixed an issue where uniform camouflage was incorrectly applied to the knee pads on combat pants.

  • Fixed an issue where some color variations could not be applied to customization items.

Gameplay

  • Fixed an issue where bots in Hardcore Checkpoint game mode differed from previous versions.

  • Fixed an issue where the Security commander received instant confirmation for fire support without the intended delay.

  • Fixed an issue where new players could not join Frontline mode when all Rifleman slots were filled.

UI/UX

  • Fixed an issue where weapon upgrades were not being saved in Loadouts if a Class preset was created.

  • Fixed an issue where extra scenario selection buttons were present in the local play menu.

  • Fixed an issue where the S12K drum magazine reload animation was not synchronized with the HUD.

  • Fixed an issue where the "Climber" gear set was incorrectly named "Vandal" in the store tab.

  • Fixed an issue where DLC unlock pop-ups appeared with a delay after activation.

  • Fixed an issue where the end-of-match vote screen was missing in Versus modes.

Miscellaneous

  • Fixed an issue where players were not receiving rewards for linking PROS.

  • Fixed an issue where a crash occurred when loading replays on Gap .

  • Fixed an issue causing dedicated server crashes.

  • Updated the Anti-Cheat Splash Screen.

Source

Steam News / 17 November 2025

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