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Steam News21 August 202510mo ago

1.14 - Balance and Bug Fix Update

A long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair: Fixed Remap Controls shows control

Full notes

Full Instruments of Destruction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedA long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair:
fixedFixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are not translated to its supported languages. Fixed gamepad icons during the build section text width Fixed B key glyph rather than the B button controller glyph showing on custom vehicles Made Flip/Swap Vehicle prompts flash when you push the corresponding input Fixed pause menu default gamepad selection being incorrect Updated options menu to show LB/RB and LT/RT for swapping menus and scrolling respectively Fixed issue with B&D Reset All Instructions not working for gamepad Added potential null-crash fix for EntityOutline crash (m4-4 killing outlined car corpses) Made plants kill themselves a lot faster in player collisions, and they also have 50% less mass. Fixed “Show Controls” option still showing text for the controls Fixed Build Mode Settings buttons being all messed up with gamepad Fixed holding A toggling/repeating presses in the options menu Fixed dialogue box saying “Press X to continue” but not really working that way Fixed not being able to reset instructions for building with a gamepad Fixed BnD mission 3-3 boxes not returning to their home when they went in the water Fixed bridge-heavy levels not appearing to count destruction for a bit Added a bit of HUD to the Kraken-control mission, and made the UI transitions between the states smoother Fixed returning to Island Select often picking a random island to highlight instead of the one you just played, or being started at the spot of the other campaign Fixed pausing the game and changing vehicle control remapping not updating right away At 60hz physics, player takes 50% damage, structures take 25% more, and kraken is 10% slower. Reduced enemy turret/drone HP at 60hz Increased homing and damage at 60hz for player projectiles Reduced earthquakes strength at 60hz Added Secret Mode logo to intro Added Secret Mode people to credits (and made multiple tweaks to credits)
changedMISSION TWEAKS: 1-5 decreased destruction goal % to 90 (from 100) and increased bonus time to 6 minutes (from 5) 1-6 decreased destruction goal % to 90 (from 100) 2-1 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-2 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-3 decreased bonus destruction goal % to 60 (from 80) 2-5 increased ammo to 20 (from 15), decreased bonus goal % to 80 (from 90) 3-2 increase bonus time to 6 minutes (from 4) 3-4 increased size of target area for boxes by 25% 4-2 revised vehicle to be more responsive to turning/acceleration 4-4 revised vehicle so it's less spinny, easier to control 5-2 reduce strength/force of hurricane a bit 6-2 reduced strength of earthquake a bit 7-1 reduced both % goals to 95 (from 100) 7-2 reduced accumulate goal to 900 (from 1000) and debris clear % to 90 (from 100) 9-2 made the lighting a bit brighter, reduced player damage, and increased structure damage 9-2 moved turret so it's more visible from start, has a bright central light, and the ground encourages moving towards it at the start 10-1 updated vehicle to rotate/move more responsively 10-2 reduced damage to player from mines, and increased kraken timer 5 seconds 11-4 reduced damage/force from storm

Instruments of Destruction changes

  • Stormhero
changedA long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair:
fixedFixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are not translated to its supported languages. Fixed gamepad icons during the build section text width Fixed B key glyph rather than the B button controller glyph showing on custom vehicles Made Flip/Swap Vehicle prompts flash when you push the corresponding input Fixed pause menu default gamepad selection being incorrect Updated options menu to show LB/RB and LT/RT for swapping menus and scrolling respectively Fixed issue with B&D Reset All Instructions not working for gamepad Added potential null-crash fix for EntityOutline crash (m4-4 killing outlined car corpses) Made plants kill themselves a lot faster in player collisions, and they also have 50% less mass. Fixed “Show Controls” option still showing text for the controls Fixed Build Mode Settings buttons being all messed up with gamepad Fixed holding A toggling/repeating presses in the options menu Fixed dialogue box saying “Press X to continue” but not really working that way Fixed not being able to reset instructions for building with a gamepad Fixed BnD mission 3-3 boxes not returning to their home when they went in the water Fixed bridge-heavy levels not appearing to count destruction for a bit Added a bit of HUD to the Kraken-control mission, and made the UI transitions between the states smoother Fixed returning to Island Select often picking a random island to highlight instead of the one you just played, or being started at the spot of the other campaign Fixed pausing the game and changing vehicle control remapping not updating right away At 60hz physics, player takes 50% damage, structures take 25% more, and kraken is 10% slower. Reduced enemy turret/drone HP at 60hz Increased homing and damage at 60hz for player projectiles Reduced earthquakes strength at 60hz Added Secret Mode logo to intro Added Secret Mode people to credits (and made multiple tweaks to credits)
changedMISSION TWEAKS: 1-5 decreased destruction goal % to 90 (from 100) and increased bonus time to 6 minutes (from 5) 1-6 decreased destruction goal % to 90 (from 100) 2-1 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-2 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-3 decreased bonus destruction goal % to 60 (from 80) 2-5 increased ammo to 20 (from 15), decreased bonus goal % to 80 (from 90) 3-2 increase bonus time to 6 minutes (from 4) 3-4 increased size of target area for boxes by 25% 4-2 revised vehicle to be more responsive to turning/acceleration 4-4 revised vehicle so it's less spinny, easier to control 5-2 reduce strength/force of hurricane a bit 6-2 reduced strength of earthquake a bit 7-1 reduced both % goals to 95 (from 100) 7-2 reduced accumulate goal to 900 (from 1000) and debris clear % to 90 (from 100) 9-2 made the lighting a bit brighter, reduced player damage, and increased structure damage 9-2 moved turret so it's more visible from start, has a bright central light, and the ground encourages moving towards it at the start 10-1 updated vehicle to rotate/move more responsively 10-2 reduced damage to player from mines, and increased kraken timer 5 seconds 11-4 reduced damage/force from storm

A long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair:

Fixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are not translated to its supported languages. Fixed gamepad icons during the build section text width Fixed B key glyph rather than the B button controller glyph showing on custom vehicles Made Flip/Swap Vehicle prompts flash when you push the corresponding input Fixed pause menu default gamepad selection being incorrect Updated options menu to show LB/RB and LT/RT for swapping menus and scrolling respectively Fixed issue with B&D Reset All Instructions not working for gamepad Added potential null-crash fix for EntityOutline crash (m4-4 killing outlined car corpses) Made plants kill themselves a lot faster in player collisions, and they also have 50% less mass. Fixed “Show Controls” option still showing text for the controls Fixed Build Mode Settings buttons being all messed up with gamepad Fixed holding A toggling/repeating presses in the options menu Fixed dialogue box saying “Press X to continue” but not really working that way Fixed not being able to reset instructions for building with a gamepad Fixed BnD mission 3-3 boxes not returning to their home when they went in the water Fixed bridge-heavy levels not appearing to count destruction for a bit Added a bit of HUD to the Kraken-control mission, and made the UI transitions between the states smoother Fixed returning to Island Select often picking a random island to highlight instead of the one you just played, or being started at the spot of the other campaign Fixed pausing the game and changing vehicle control remapping not updating right away At 60hz physics, player takes 50% damage, structures take 25% more, and kraken is 10% slower. Reduced enemy turret/drone HP at 60hz Increased homing and damage at 60hz for player projectiles Reduced earthquakes strength at 60hz Added Secret Mode logo to intro Added Secret Mode people to credits (and made multiple tweaks to credits)

MISSION TWEAKS: 1-5 decreased destruction goal % to 90 (from 100) and increased bonus time to 6 minutes (from 5) 1-6 decreased destruction goal % to 90 (from 100) 2-1 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-2 increased bonus no-ruins-destruction goal % to 15 (from 10) 2-3 decreased bonus destruction goal % to 60 (from 80) 2-5 increased ammo to 20 (from 15), decreased bonus goal % to 80 (from 90) 3-2 increase bonus time to 6 minutes (from 4) 3-4 increased size of target area for boxes by 25% 4-2 revised vehicle to be more responsive to turning/acceleration 4-4 revised vehicle so it's less spinny, easier to control 5-2 reduce strength/force of hurricane a bit 6-2 reduced strength of earthquake a bit 7-1 reduced both % goals to 95 (from 100) 7-2 reduced accumulate goal to 900 (from 1000) and debris clear % to 90 (from 100) 9-2 made the lighting a bit brighter, reduced player damage, and increased structure damage 9-2 moved turret so it's more visible from start, has a bright central light, and the ground encourages moving towards it at the start 10-1 updated vehicle to rotate/move more responsively 10-2 reduced damage to player from mines, and increased kraken timer 5 seconds 11-4 reduced damage/force from storm

Source

Steam News / 21 August 2025

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