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Steam News25 March 20251y ago

How our characters and 2D illustrations are made

Only two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

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Full Inspector Schmidt - The Ebbing - Prolog update

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  • Gameplay
changedOnly two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

Inspector Schmidt - The Ebbing - Prolog changes

changedOnly two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

Only two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

In today's video, our communications person Julia spoke to character and 2D artist Hanna about the creation processes of our NPCs and the Choose Your Own Adventure parts in The Ebbing:

  • What do our creation processes look like?

  • How and where do we research in order to portray people historically accurately?

  • How do we translate the 3D character models into a coherent 2D version?

  • What have we learnt and done differently for The Ebbing?

  • Who is Hanna's favourite NPC?

Have fun watching! We look forward to your comments and follow-up questions, either on YouTube, here on Steam or on our Community Discord.

Source

Steam News / 25 March 2025

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