Full notes
Full Inside the Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Added default count for items (potential bug fix of items not spawning) Slightly increased the amount of items spawned (med kits, antidotes, lockers, energy drinks, batteries) Tweaked the AI vision (including the Sightmare mutation) Saving and loading preferred equipment and perk (even after exiting the game) Reduced nest mutants spawn rate Reduced collision of AI infection Removed invisibility mode for AI - Added silent mode when not chasing Increased footstep sound of Strident Randomized mutant sound pitches to reduce repetitive sounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
