Full notes
Full Insane Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Escapers! After a lot of hard work, we’re excited to introduce the latest update for Insane Escape: the Nurse Update! Why is this new version, 0.7, called that? Because among the many fixes and improvements to the game’s code, this update’s main addition is a brand-new playable story: The Nurse. Some might remember her as the playable character in the Insane Escape demo released almost a year ago. That’s right—we’ve decided to improve that demo, update it to the latest version (with all the necessary tweaks and improvements), and make it available again. To celebrate, we are also re-releasing the Insane Escape demo! There are some differences between The Nurse story in the full game and the demo—most notably, save data is unavailable in the demo. But that’s not all! So, without further ado, here’s everything new in this update:
What changed
- Gameplay
- UI and audio
- Maps
- Compatibility
- Performance
- Fixes
Insane Escape changes
New Features
Added the new playable story, The Nurse. It can be selected from the “Story Select” menu in the main menu. Save data for this story will be separate from the Doctor’s, allowing you to switch stories without losing progress. Set just before The Doctor’s story, this acts as a small prologue to your main escape. During the chaos, you’ll play as a nurse whose goal is to find Dr. Javier and warn him about the disaster.
Added a new corridor section in the Doctor’s story as a reference to the Nurse’s story.
Added a new collectible document in the Doctor’s story.
Added two new achievements.
Added new sound effects in the
dumbwaiter cutscene
.
Improvements
Improved map generation to accommodate different stories with different maps.
Improved the game’s save system. Now, alongside the regular save file, there will be a backup file that will be used in case of loading issues. This should prevent any risk of data corruption.
Added two new pop-ups in the main menu to notify players about save file incompatibility with the current game version and potential data loading issues. We realized players could be confused if their saves disappeared after a major update, so we added this small warning.
Improved the interaction system with in-game objects. This should make the experience smoother while also preventing some crashes that occasionally occur when picking up items.
Strengthened in-game threats by making their “audio cues” harder to hear. This also indirectly buffs some items and tokens.
Improved one of the threats,
Simon
, particularly
his minigame. Players will now receive better visual feedback when it’s their turn.
Bug Fixes
Fixed a bug in Brazilian Portuguese localization. A silly filename error prevented proper localization in this language. This issue should now be resolved.
Fixed a bug that prevented the Ampoule Puzzle from closing properly once completed.
Fixed a bug related to the Merchant’s spawn.
Fixed several bugs in the code of some patients that occasionally caused crashes.
Improved AI behavior for some patients.
Fixed a bug preventing the proper spawning of the metal gate in the corridor.
Adjusted the sounds of patient
Gunther
.
Fixed a bug where patient
Simon
would teleport out of the room instead of walking away properly.
Fixed several navigation issues related to patient
Hallway Guy
.
All pathfinding-related bugs in the game should now be resolved.
Fixed issues with the functionality of a particular door.
Fixed text-related bugs in some documents.
Fixed a crash that occurred upon completing the Security Console puzzle.
Fixed bugs in the code of some Tokens, which caused them to behave abnormally.
Fixed a bug in some rooms with multiple doors, that could prevent the player from opening them correctly.
This new update should make your gameplay experience more complete, enjoyable, and—most importantly—bug-free. As always, let us know if you encounter any issues or have any feedback by visiting the Insane Escape Community Hub’s Discussions section.
We wish you all a fun and thrilling escape!
— The Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
