What changed
1 fix0 additions0 changes0 removals
fixedHi everyone! We're back on Insane Decay of Mind, providing a new series of updates. With the 1.09 patch we finished porting the game to a new version of the graphic engine. In fact, the game can now release the true power from your Nvidia GTX 10XX or AMD RX 4XX gpu: maxing the game settings, you're now able to disable the static lightmaps and render dinamic lights and shadows, even in VR Mode (we recommend a GTX 1070 to have a perfect experience at maximum settings with an HTC Vive or an Oculus Rift). In conclusion, we also fixed several glitches ad improved the model of the "Creeping Shadow". Have fun! - Francesco
Insane Decay of Mind: The Labyrinth changes
fixedHi everyone! We're back on Insane Decay of Mind, providing a new series of updates. With the 1.09 patch we finished porting the game to a new version of the graphic engine. In fact, the game can now release the true power from your Nvidia GTX 10XX or AMD RX 4XX gpu: maxing the game settings, you're now able to disable the static lightmaps and render dinamic lights and shadows, even in VR Mode (we recommend a GTX 1070 to have a perfect experience at maximum settings with an HTC Vive or an Oculus Rift). In conclusion, we also fixed several glitches ad improved the model of the "Creeping Shadow". Have fun! - Francesco
Hi everyone! We're back on Insane Decay of Mind, providing a new series of updates. With the 1.09 patch we finished porting the game to a new version of the graphic engine. In fact, the game can now release the true power from your Nvidia GTX 10XX or AMD RX 4XX gpu: maxing the game settings, you're now able to disable the static lightmaps and render dinamic lights and shadows, even in VR Mode (we recommend a GTX 1070 to have a perfect experience at maximum settings with an HTC Vive or an Oculus Rift). In conclusion, we also fixed several glitches ad improved the model of the "Creeping Shadow". Have fun! - Francesco