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Steam News1 November 20258mo ago

INPUT6 Update 1.2.0

GAMEPLAY AND VISUAL REVAMP Redesigned mechanics, improved graphics, fully animated robot, new settings and bugfixes galore!

Full notes

Full INPUT6 update

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What changed

1 fix11 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedGAMEPLAY AND VISUAL REVAMPRedesigned mechanics, improved graphics, fully animated robot, new settings and bugfixes galore!
addedGAMEPLAY AND VISUAL REVAMPGraphical overhaul with rebaked lighting, fully animated MAIDAI, a few redesigned mechanics, new sounds, new game settings and lots of smaller adjustments and bugfixes .
changedGAMEPLAY AND VISUAL REVAMPEven though a lot has changed, the game remains true to its original form, maintaining its style, atmosphere, gameplay loop, lore (... with one small addition) - just looks better, plays better, is more readable and cohesive in its design. You can say this update is a remaster of sorts.
addedGAMEPLAY AND VISUAL REVAMPWith that in mind: this update is mostly geared towards new players and existing fans of the game. There are a lot of changes and adjustments, but the overall gameplay experience stays pretty similar, so players that have already finished the game may not find the differences substantial enough to justify a full replay.
addedGAMEPLAY AND VISUAL REVAMPIf you are interested in the story or lore of the game - there are no major changes, only one new looping cutscene played in place of the previous TIME’S OUT screen.
addedGAMEPLAY AND VISUAL REVAMPUnfortunately, because of the changes in the settings, a new settings file format had to be made. After you update the game, all of your settings will be lost and you’ll have to set them again. If you did not change the directory of your save file, your progress will not be reset.

GAMEPLAY AND VISUAL REVAMP

Redesigned mechanics, improved graphics, fully animated robot, new settings and bugfixes galore!

Graphical overhaul with rebaked lighting, fully animated MAIDAI, a few redesigned mechanics, new sounds, new game settings and lots of smaller adjustments and bugfixes.

Even though a lot has changed, the game remains true to its original form, maintaining its style, atmosphere, gameplay loop, lore (... with one small addition) - just looks better, plays better, is more readable and cohesive in its design. You can say this update is a remaster of sorts.

With that in mind: this update is mostly geared towards new players and existing fans of the game. There are a lot of changes and adjustments, but the overall gameplay experience stays pretty similar, so players that have already finished the game may not find the differences substantial enough to justify a full replay.

If you are interested in the story or lore of the game - there are no major changes, only one new looping cutscene played in place of the previous TIME’S OUT screen.

Unfortunately, because of the changes in the settings, a new settings file format had to be made. After you update the game, all of your settings will be lost and you’ll have to set them again. If you did not change the directory of your save file, your progress will not be reset.

INPUT6 v1.2.0 CHANGELOG

GAMEPLAY CHANGES:

  • Robot’s actions are now animated and emit sound

  • Added new behavior - robot can spawn turned away from the player, you have a fraction of a second to turn away from the robot to not be noticed

  • Redesigned the robot’s “running” behavior:

    • Robot is animated and moves from its spawn point to player’s position

    • Robot can run towards the player only after it is already spawned and only when it has straight, unobstructed path to the player

    • Player automatically rotates towards the running robot

    • Player cannot move while the robot is running towards them

  • When noticed by the robot the camera now automatically turns towards it and zooms in on it, also player cannot move (until the INPUT is switched) - spotting the robot is now way more obvious

  • Detecting whether a robot is in the player's view is now more accurate - raycasts now look for robot’s head and legs regions (different points in space depending on robot’s current pose)

  • Changed remotes’ spawn points probability - less often in office spaces on INPUT2

  • Added random quiet sounds emitted when robot changes its position

  • Added ‘rising tension’ sound - louder as time passes (in CLASSIC, EASY, NO_MINIGAMES and CHALLENGE game modes)

  • Balance changes

GRAPHICS CHANGES:

  • New fully animated robot model

  • Lighting overhaul:

    • All lighting rebaked using physically based renderer - basically everything looks more realistic

    • New light placement - most locations have been relit to create spookier atmosphere and make the environment easier to navigate - previously too many dark, hardly noticeable places/entrances, especially on INPUT3

    • New faux-volumetric light shader visible near light emitters

  • New animated and looping cutscene in a place of “TIME’S OUT” screen

  • UI changes:

    • Updated controller input icons - slightly bigger and more readable

    • New text placement method - less text jitter during slight on-screen changes

    • Corrected text placement in menus

    • Text-based UI has been visually unified - same style (color, font, size) for the same purpose

    • Redesigned sound player UI in ARCHIVES + added audio transcription section

    • Added manual section to the text file viewer in ARCHIVES

  • New procedural camera animations added

Source

Steam News / 1 November 2025

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