Full notes
Full Innchanted update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
Dear Innkeepers!
Thank you for joining us on this wonderful journey for the release of Innchanted! We’ve been so happy to hear your joyous experiences playing the game that you’ve shared with us, and appreciate you being here for the launch of our first game.
Today you may notice an update is available for the game. This update brings a series of bug fixes that we hope will make your Innkeeping experience even smoother.
Here’s the complete patchnotes:
Critical Bugs
Level Select
Fixed a rare bug where pressing the Jump Forward and Jump Backwards buttons continuously could cause all input to get blocked and force players to restart the game.
Gameplay
Fixed a rare bug where shells left on tables at the end of gameplay in online multiplayer sessions could stop the level from ending.
Fixed a bug where pressing confirm as fast as possible as the score screen is being shown caused the level to show as failed rather than successfully completed.
Fixed a rare bug where Wombat Riders would not exit the stage after being served, not giving space to other Wombat Mounts that needed to enter.
Other Bugs
Gameplay
Fixed a bug where dropping a player out of the game and playing the next level would still use the higher player count tuning rather than giving the tuning for the new number of players.
Made it more difficult to place items underneath tables when dropping them while the item’s model is inside a table that has something on top of it already.
Talking to water elementals via their assigned table before the water elemental has physically reached it will no longer bark that the player needs a charisma potion.
Changed the Perfect Timing mechanic to be more responsive on Client players in an online game, using their version of the Perfect Timing bar rather than what the host thinks their Perfect Timing bar is at, which could cause unexpected results.
Shadow Monsters now accept flavoured meals as well, behaving the same as Bitey Monsters instead of insisting on unflavoured.
The “cooldown” sound effect in levels with 3+ waves of customers was triggering early, and will now properly wait its turn.
Day 18 Morning’s fish trap will now capture from all 3 fish lanes rather than just the lane that doesn’t go under the bridge.
End of day screen
Fixed a bug where the Host player would not be shown that there are New items in the shop on the day that they unlock, but Client players would.
Level Select
The Evil Wizard Colin will now be revealed in colour on the final day when it has been completed.
AI Companion
Fixed an issue where a customer served by the AI Companion would restart it’s currently-performing interaction when the customer leaves, for example stopping pouring a potion and starting again. The AI Companion has been taught to focus clearer.
Trying to summon the AI companion in the middle of a cutscene in 4 players will no longer display the “Party is full!” bark over the cutscene
Thieves
Thieves that stole money either from the ground or on tables would then also try to steal from the piggy bank afterwards. Now a thief is satisfied after stealing any shells, and will leave with their ill gotten gains.
Various fixes to thief animations.
The Wizard’s Furniture Tornado Spell
Customers affected by the Furniture Tornado spell who had already been served and were trying to pay before they got caught up in
Source
Changelog.gg summarizes and formats this update. How we read updates.
