In this update10
Full notes
Full Inn Over Your Head update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Security
- Maps
- Store
- Balance
Inn Over Your Head changes
The biggest update yet for the Inn Over Your Head is here! New adventurers to hunt, new ways to build, and the game now speaks 30+ more languages.
Elite Adventurers
Eleven legendary adventurers now roam the land, and every one of them has heard about your tavern. Each elite comes with a unique portrait, voice lines, and their own party of allies. Kill them and claim a one-of-a-kind Trophy with a powerful passive effect (burning kobold monsters, crit-chance spike traps, regenerating dungeons, and more). Fail, and they'll walk out with your treasure... but they might come back for round two. Slaying your first elite unlocks the brand new Relic Room to display your conquests.
Talent Tree
A full talent tree with 30 talents across 4 tiers. Shape your dungeon your way: cheaper traps, deadlier monsters, new room types, and build-defining unlocks.
Character Sheets
Click any adventurer to open their full character sheet: class artwork, ability scores, their four abilities (unlocking as they level), and every debuff currently ruining their day. Learn their weaknesses. Every class has a dump stat, and now you can exploit it.
Localization
The game is now playable in Simplified Chinese, Spanish, Brazilian Portuguese, German, and many more languages!
Sound Overhaul
Attack, ability, and death sound effects
Construction and monster-summoning sounds
Reveal stingers when new mechanics unlock
Voice line audio for adventurer barks
Visual & Camera Polish
New camera zoom stages that expand as your dungeon grows. You start focused on the tavern and earn the depths.
New construction art while rooms build, and summoning circles while monsters materialize
Glowing highlights guide you to the next new thing to discover
Adventurers now properly keel over when they die instead of moonwalking out of the room
A Friend
There is a toad in your tavern now. Click him. He has opinions, and occasionally, actual advice.
Analytics & Endgame Stats
Per-floor soul gain/loss tracking with rolling averages, plus food shop earnings
New end-of-demo stats screen: adventurers killed, escapees, ales served, total time played, and more. Share your carnage with the community!
Balance & Quality of Life
Rooms build in 2 seconds, and demolitions can be queued
Unlocking a floor now unlocks all of its rooms
Floor excavation costs significantly increased to pace progression
Warning (with cancel) when placing treasure on a floor with no traps or monsters
Source
Changelog.gg summarizes and formats this update. How we read updates.
