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Steam News12 May 20215y ago

Update 0.5

Hello everyone, First I want to say sorry for the bugs you have encountered, and I understand that they can be really frustrating, but know that, I will always try to fix them as fast as possible.

Full notes

Full INMATE: Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, First I want to say sorry for the bugs you have encountered, and I understand that they can be really frustrating, but know that, I will always try to fix them as fast as possible.

What changed

4 fixes1 addition8 changes0 removals
  • Maps
  • Fixes
  • Balance
  • Gameplay
  • Workshop
changedThis update is focused on refactoring some systems like Terrain rendering, Vegetation, and also Inventory improvements and many others.
changedImproved the way the Terrain is loaded and rendered, it will load way faster
changedImproved vegetation system and fixed a bug causing vegetation to be infinity respawned
changedImproved Inventory System: - Fixed a Bug that caused items to dissapear from inventory - Fixed not being able to craft a physical structure like campfire, when inventory is full - Fixed not being able to loot items that could stack when inventory is full
fixedFixed a bug with water still, now it will remove the last selected container when exiting the menu
fixedFixed Basic Shelter being randomly destroyed after day 3

INMATE: Survival changes

changedThis update is focused on refactoring some systems like Terrain rendering, Vegetation, and also Inventory improvements and many others.
changedImproved the way the Terrain is loaded and rendered, it will load way faster
changedImproved vegetation system and fixed a bug causing vegetation to be infinity respawned
changedImproved Inventory System: - Fixed a Bug that caused items to dissapear from inventory - Fixed not being able to craft a physical structure like campfire, when inventory is full - Fixed not being able to loot items that could stack when inventory is full
fixedFixed a bug with water still, now it will remove the last selected container when exiting the menu

This update is focused on refactoring some systems like Terrain rendering, Vegetation, and also Inventory improvements and many others.

  • Improved the way the Terrain is loaded and rendered, it will load way faster

  • Improved vegetation system and fixed a bug causing vegetation to be infinity respawned

  • Improved Inventory System- Fixed a Bug that caused items to dissapear from inventory - Fixed not being able to craft a physical structure like campfire, when inventory is full - Fixed not being able to loot items that could stack when inventory is full
  • Fixed a bug with water still, now it will remove the last selected container when exiting the menu

  • Fixed Basic Shelter being randomly destroyed after day 3

  • Fixed not being able to save if a dead Animal would be in the surrounding area

  • Fixed a bug that allowed to interact with structures such as Chests while having a crafting preview active

  • Improved melee attacking detection when looking down, things like breaking a coconut shall be easier

  • Increased drop rates and items quantity in random drops when roaming the map

  • Added Steel Hammer, Axe, Pickaxe they have more durability and will destroy Tree's and Rock Boulders faster (they can be crafted on the Anvil)

I am reworking the Saving/Sleep system (you will be able to save anywhere). also the way stamina works will change in the next update

Please report any bug or suggestion in the forums.

Stay tuned!

Thank you all for your patience!

Source

Steam News / 12 May 2021

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