Full notes
Full INMATE: Survival update
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Repeated intro
Hello everyone, First I want to say sorry for the bugs you have encountered, and I understand that they can be really frustrating, but know that, I will always try to fix them as fast as possible.
What changed
- Maps
- Fixes
- Balance
- Gameplay
- Workshop
INMATE: Survival changes
This update is focused on refactoring some systems like Terrain rendering, Vegetation, and also Inventory improvements and many others.
Improved the way the Terrain is loaded and rendered, it will load way faster
Improved vegetation system and fixed a bug causing vegetation to be infinity respawned
- Improved Inventory System- Fixed a Bug that caused items to dissapear from inventory - Fixed not being able to craft a physical structure like campfire, when inventory is full - Fixed not being able to loot items that could stack when inventory is full
Fixed a bug with water still, now it will remove the last selected container when exiting the menu
Fixed Basic Shelter being randomly destroyed after day 3
Fixed not being able to save if a dead Animal would be in the surrounding area
Fixed a bug that allowed to interact with structures such as Chests while having a crafting preview active
Improved melee attacking detection when looking down, things like breaking a coconut shall be easier
Increased drop rates and items quantity in random drops when roaming the map
Added Steel Hammer, Axe, Pickaxe they have more durability and will destroy Tree's and Rock Boulders faster (they can be crafted on the Anvil)
I am reworking the Saving/Sleep system (you will be able to save anywhere). also the way stamina works will change in the next update
Please report any bug or suggestion in the forums.
Stay tuned!
Thank you all for your patience!
Source
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