Full notes
Full Inky Blinky Bob update
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What changed
- Gameplay
- Performance
Inky Blinky Bob changes
We've been listening. Since demo launch, you've played, you've shared, and you've been brutally honest and we built this update around that!
The Big Inkdate (part 1) is here, with more then 75 changes and it touches almost everything.
Combat now feels like combat. Axe swings have weight behind them, blocking and bashing have been added. The shotgun has a more aggressive punch to it. And enemies? They ragdoll and take real force from your hits, making every encounter feel earned. On top of that, enemies can now drop loot, so the fight is worth more than just survival.
We've also overhauled flight controls, improved landing spot visibility, and polished the hot air balloon upgrade screen so navigating your build feels as smooth as the skies. The tutorial has been tightened up, UI improved across the board, and a nasty FSR crash has been squashed for good.
Oh, and the game runs significantly better. We're talking 35% more FPS. You're welcome!
About the Demo: Demo has been trimmed from ~1 hour down to a focused 15–20 minutes. It's a tighter, better first impression that respects your time and shows off what Inky Blinky Bob has to offer.
This update is our "thank you" to everyone who played, reviewed, and reported. Keep the feedback coming, we're just getting started! Have any questions? Join our Discord or just write in community hub, we appreciate every your message! (P.S. Majority of the things are not live on demo branch and those will be migrated to demo 2 days before official release date)
— Eldelic Games 🎈
Source
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