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Steam News31 July 202511mo ago

《Inkbrush: The Demon Wars》EAV1.3.7 7.31 Patch Notes

🔧 Bug Fixes Fixed an interaction bug where certain materials caused sound effects to loop indefinitely after being collected.

In this update1

Full notes

Full 墨笔斗妖传 Inkbrush: The Demon Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions5 changes0 removals
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
  • Performance
fixed🔧 Bug FixesFixed an interaction bug where certain materials caused sound effects to loop indefinitely after being collected.
fixed🔧 Bug FixesFixed a level-up logic bug that could cause save data to retain level-up progress even after a failed battle, and corrected display errors in HP values.
fixed🔧 Bug FixesFixed an issue with the "Close Call" skill where revived units incorrectly prompted “no tile available” despite a valid tile being present.
changed🔧 Bug Fixes🎨 UI Improvements
fixed🔧 Bug FixesThe level-up window now auto-closes after upgrading.
changed🔧 Bug FixesAdjusted the position of the guiding arrow in the upgrade interface.

墨笔斗妖传 Inkbrush: The Demon Wars changes

fixedFixed an interaction bug where certain materials caused sound effects to loop indefinitely after being collected.
fixedFixed a level-up logic bug that could cause save data to retain level-up progress even after a failed battle, and corrected display errors in HP values.
fixedFixed an issue with the "Close Call" skill where revived units incorrectly prompted “no tile available” despite a valid tile being present.
changed🎨 UI Improvements
fixedThe level-up window now auto-closes after upgrading.

🔧 Bug Fixes

  • Fixed an interaction bug where certain materials caused sound effects to loop indefinitely after being collected.

  • Fixed a level-up logic bug that could cause save data to retain level-up progress even after a failed battle, and corrected display errors in HP values.

  • Fixed an issue with the "Close Call" skill where revived units incorrectly prompted “no tile available” despite a valid tile being present.

🎨 UI Improvements

  • The level-up window now auto-closes after upgrading.

  • Adjusted the position of the guiding arrow in the upgrade interface.

  • Fixed a bug where an English text label appeared blank.Steam post image

🧹 Optimization

  • Adjusted the general Qi regeneration rate from 50% of attack power to 30%.

  • Improved enemy attack range display: enemy attack ranges are now highlighted to assist player positioning; players now only see tiles that are actually attackable.

New Feature

  • Added a new "Dynamic Difficulty" optionwhen enabled, enemy strength will automatically scale at the start of battle based on the strength of the player’s team.

Source

Steam News / 31 July 2025

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