In this update1
Full notes
Full Inkblood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Inkblood changes
Greetings, Inquisitors!
The carriage is sealed shut for now! Inkblood Playtest has ended. If you missed it – fret not, we plan to have a demo in the future, available for everyone!
By the way, the open playtest went great! We got more than 2000 responses in our feedback form (which you should fill in if you played the game and forgot, *wink-wink*) – and the majority of your feedback is extremely positive. We’re definitely glad to hear that, thank you for your support!
This really helps to get perspective on the game and set priorities – we’ll definitely add more depth to puzzles and address some of the UI issues you mentioned. We’re really happy to hear you like the visuals though – we spent quite some time on refining them!
That’s all we have for now! We’re very happy with the results, we got a lot of valuable feedback, for which we’re extremely grateful. Hope you enjoyed the game. It’s very likely you’ll have another opportunity to try out the game in the future, so that’s one of the things to look forward to!
Stay weird! Hey Bird and CRITICAL REFLEX
Source
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