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Steam News15 September 201411y ago

Game Update, September 15, 2014

NetherRealm and Warner Bros. have released a patch today for Injustice: Gods Among Us Ultimate Edition to fix some issues related to Online and Framerate – details below: Fixed issue related to players not being visible

Full notes

Full Injustice: Gods Among Us Ultimate Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Compatibility
  • Server
  • UI and audio
  • Performance
fixedFixed issue related to players not being visible in rooms
fixedFixed the invite system to address simultaneous invites and invites that arrive after the player has started entering a match o Note: This fix changes the system so that invites arriving after entering a match or actively matchmaking are ignored
fixedFixed a desync when using chat in Big Picture mode
fixedFixed framerate issue related to cutscenes
changedWe would like to clarify that a good network connection and a system capable of maintaining 60 fps are required in order to receive the best possible online experience:
changedRun AutoConfigure from the Video Settings Option menu

Injustice: Gods Among Us Ultimate Edition changes

fixedFixed issue related to players not being visible in rooms
fixedFixed the invite system to address simultaneous invites and invites that arrive after the player has started entering a match o Note: This fix changes the system so that invites arriving after entering a match or actively matchmaking are ignored
fixedFixed a desync when using chat in Big Picture mode
fixedFixed framerate issue related to cutscenes
changedWe would like to clarify that a good network connection and a system capable of maintaining 60 fps are required in order to receive the best possible online experience:

NetherRealm and Warner Bros. have released a patch today for Injustice: Gods Among Us Ultimate Edition to fix some issues related to Online and Framerate – details below:

  • Fixed issue related to players not being visible in rooms

  • Fixed the invite system to address simultaneous invites and invites that arrive after the player has started entering a match o Note: This fix changes the system so that invites arriving after entering a match or actively matchmaking are ignored

  • Fixed a desync when using chat in Big Picture mode

  • Fixed framerate issue related to cutscenes

We would like to clarify that a good network connection and a system capable of maintaining 60 fps are required in order to receive the best possible online experience:

  1. Start with a machine that meets or exceeds the Recommended System Requirements

  2. Run AutoConfigure from the Video Settings Option menu

  3. If you experience any further performance problems, disable the most costly effects such as Anti-Aliasing

  4. Make sure to watch the Ping display for opponents that have a rating of (4 = Good). Connections to a lower Ping value may slow down online play

Source

Steam News / 15 September 2014

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