HomeGamesUpdatesMethodology
Steam News15 May 20261mo ago

INIMICUS Update

Main Update The level caps for allies and enemies have been removed. 16 new monsters have been added. 1 new skill has been added. Other Updates All Gigant Quests now support Endless Battle.

Full notes

Full INIMICUS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Maps
  • Events
  • Gameplay
  • Fixes
addedMain UpdateAdded a random endless battle mode. (Symbol encounters occur on the field map.)
addedMain UpdateAdded an endless mode to Challenge Room.
addedMain UpdateAdded 20 new monsters.
addedOther UpdatesAdded a submenu to the sorting options.
changedOther UpdatesAdjusted difficulty levels from Lv. 1,000 onwards.
fixedOther UpdatesAlso fixed minor bugs.

Main Update

  • Added a random endless battle mode. (Symbol encounters occur on the field map.)

  • Added an endless mode to Challenge Room.

  • Added 20 new monsters.

Other Updates

  • Added a submenu to the sorting options.

  • Renewed monster portraits.

  • Significantly nerfed the overpowered enemy Ivy Flower in Endless mode.

  • Adjusted difficulty levels from Lv. 1,000 onwards.

  • Optimized status referencing for difficulty levels from Lv. 2,000 onwards.

  • Also fixed minor bugs.

Comments

Thank you for playing INIMICUS! Development is progressing thanks to all of you. With the random endless battle system, the outcome of battles can depend on the player's luck. You can still level up using the usual Gigant Quests and Challenge Rooms, but we know some people want to enjoy the randomness, so we've implemented this new feature. Please enjoy it!

Source

Steam News / 15 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.