Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Fixes
Main Update
Added a random endless battle mode. (Symbol encounters occur on the field map.)
Added an endless mode to Challenge Room.
Added 20 new monsters.
Other Updates
Added a submenu to the sorting options.
Renewed monster portraits.
Significantly nerfed the overpowered enemy Ivy Flower in Endless mode.
Adjusted difficulty levels from Lv. 1,000 onwards.
Optimized status referencing for difficulty levels from Lv. 2,000 onwards.
Also fixed minor bugs.
Comments
Thank you for playing INIMICUS! Development is progressing thanks to all of you. With the random endless battle system, the outcome of battles can depend on the player's luck. You can still level up using the usual Gigant Quests and Challenge Rooms, but we know some people want to enjoy the randomness, so we've implemented this new feature. Please enjoy it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
