Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
Main Update
The in-battle UI has been significantly revamped.
Three new mission battle types have been added.
More than five new monsters have been added.
Other Updates
The status display has been significantly overhauled.
BREAK DAMAGE BONUS is now displayed for each enemy, and the damage displayed during a BREAK has been changed.
The background of TOTAL DAMAGE has been lightened.
Level adjustment has been added for the very beginning of the game.
The status checking and status display functions using the Tab and Shift keys have been removed.
The position of enemy HP gauges, etc. has been lowered.
Some treasure chests on the map have been merged.
"TOTAL DAMAGE" has been changed to "TOTAL HP DAMAGE."
Some of the wording in skill debuff descriptions has been changed.
Fixed an issue where damage would not increase when using BREAK.
Other minor bugs have been fixed.
Comments
Thank you for playing INIMICUS! Development has progressed thanks to your support. In this update, we have made some changes to make it easier to understand the battle situation. We hope that this will make the battles even more interesting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
