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Steam News8 June 20188y ago

Small update, new save system

The save system is now more traditional, with 4 save files that you can switch between (rather than the old system where each difficulty level was it's own save file).

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Full Inhumanus update

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What changed

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fixedThe save system is now more traditional, with 4 save files that you can switch between (rather than the old system where each difficulty level was it's own save file). This will allow players to switch between difficulties without losing their progress and having to replay previous levels. The save files now also store level progress / secret collectible progress, so each save file is now completely separate. - Lighting fixes and improvements for a few levels (fixed issue where the entire surface of certain objects would light up all at once). - Redid some of the beginning to Level 6 (Containment) to make it more atmospheric. - Some bug and level fixes.
  • The save system is now more traditional, with 4 save files that you can switch between (rather than the old system where each difficulty level was it's own save file). This will allow players to switch between difficulties without losing their progress and having to replay previous levels. The save files now also store level progress / secret collectible progress, so each save file is now completely separate. - Lighting fixes and improvements for a few levels (fixed issue where the entire surface of certain objects would light up all at once). - Redid some of the beginning to Level 6 (Containment) to make it more atmospheric. - Some bug and level fixes.

Source

Steam News / 8 June 2018

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