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Steam News4 August 202611d ago

InfraSpace Update 1.56 Now Released For All

Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.

In this update1

Full notes

Full InfraSpace update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
changedThanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.
fixedChangelogFixed an issue where resources could get stuck in the train station if you edited the train line that was supposed to pick them up while they were waiting.
fixedChangelogFixed an issue where large building projects like the spaceship construction facility, magnetic field generator, and monumental drill requested resources too slowly. Now they request as many resources as possible - with the caveat that you still have to set up your districts, roads, and logistics centers properly.
fixedChangelogFixed an old text about adamantine mining. It used to say "Adamantine mined until now", but more correct is "Adamantine in storage".
addedChangelogInfraSpace is finished, but still getting maintained. It will receive bugfix updates indefinitely, but no new features. Please report any issues you see with the game. We check back in every couple of months, and when enough issues have accumulated, we release a small update to fix them all at once.

InfraSpace changes

changedThanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.
fixedFixed an issue where resources could get stuck in the train station if you edited the train line that was supposed to pick them up while they were waiting.
fixedFixed an issue where large building projects like the spaceship construction facility, magnetic field generator, and monumental drill requested resources too slowly. Now they request as many resources as possible - with the caveat that you still have to set up your districts, roads, and logistics centers properly.
fixedFixed an old text about adamantine mining. It used to say "Adamantine mined until now", but more correct is "Adamantine in storage".
addedInfraSpace is finished, but still getting maintained. It will receive bugfix updates indefinitely, but no new features. Please report any issues you see with the game. We check back in every couple of months, and when enough issues have accumulated, we release a small update to fix them all at once.

Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.

I also really appreciate all the nice comments on the last posts, thank you all for playing InfraSpace <3

Changelog

  • Trains accelerate faster on higher speed rails. Especially for the highest speed level this makes a large difference in overall delivery time.

  • Doubled the maximum length of text signs due to community request.

  • Fixed an issue where resources could get stuck in the train station if you edited the train line that was supposed to pick them up while they were waiting.

  • Fixed an issue where large building projects like the spaceship construction facility, magnetic field generator, and monumental drill requested resources too slowly. Now they request as many resources as possible - with the caveat that you still have to set up your districts, roads, and logistics centers properly.

  • Fixed an old text about adamantine mining. It used to say "Adamantine mined until now", but more correct is "Adamantine in storage".

  • InfraSpace should now be ready for MacOS 28, when Apple drops support for Rosetta.

As always, a note on the state of InfraSpace:

InfraSpace is finished, but still getting maintained. It will receive bugfix updates indefinitely, but no new features. Please report any issues you see with the game. We check back in every couple of months, and when enough issues have accumulated, we release a small update to fix them all at once.

Let us know if anything bothers you and we'll have a look when we do the next update!

We are currently making our next game, and it's coming along really well. Third person town building, sandbox, single- and multiplayer. Check it out and wishlist if you're interested!

HavenCraft

Thanks, and happy playing!

Source

Steam News / 4 August 2026

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